meat_madness_redux/godot/addons/dialogic/Documentation/Content/FAQ/Signals.md

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How do I use signals with Dialogic?

Emit Signal event

You can learn more about how to use this event in its own documentation page in the Events folder.

Other signals

You can also listen to Dialogic using four preset signals:

  • event_end and event_start are emitted for each event in your timeline
  • timeline_end and timeline_start are emitted when a timeline starts and ends.

You can connect signals using the editor or via code:

func start_dialog():
	var dialog = Dialogic.start("my_timeline")
	dialog.connect("timeline_end", self, "dialog_ended")
	add_node(dialog)