38 KiB
Changelog
v1.4.5
- Added focus style options for themes [CptFubar]
- Fixed a broken font reference [todd-koeck]
- Fix for Nameplate being unaligned [meyaoigames]
- Fix crash if theme is missing on character file [thebardsrc]
v1.4.4
- Added no skip event [zaknafean]
- Added auto-advance mode [zaknafean]
- Translation Service Speed fixes by [thebardsrc] in https://github.com/coppolaemilio/dialogic/pull/995
- Fixed some Anima bugs [zaknafean]
v1.4.3
The biggest changes in this version are fixes to a bug when exporting the games. Thank you everyone!
What's Changed
- Update Chinese Translation by @magian1127 in https://github.com/coppolaemilio/dialogic/pull/920
- 1.4: Added simple slide_in character entrance animations by @champbob in https://github.com/coppolaemilio/dialogic/pull/945
- 1.4: Added simple slide_out character entrance animations by @champbob in https://github.com/coppolaemilio/dialogic/pull/946
- Fix multi-line code by @lemon37564 in https://github.com/coppolaemilio/dialogic/pull/970
- 1.4.3 - Fix for export error due to settings theme failure by @zaknafean in https://github.com/coppolaemilio/dialogic/pull/978
- 1.4.3 - Fix for #904 by @zaknafean in https://github.com/coppolaemilio/dialogic/pull/979
New Contributors
- @champbob made their first contribution in https://github.com/coppolaemilio/dialogic/pull/945
- @lemon37564 made their first contribution in https://github.com/coppolaemilio/dialogic/pull/970
Full Changelog: https://github.com/coppolaemilio/dialogic/compare/1.4.2...1.4.3
v1.4.2 - Afterlife
- Fixed an issue with MacOS and text events not adjusting their size properly
- Android exports should work again [zaknafean]
- Add setting to disable the mouse block of the dialog node [Jowan-Spooner]
- Default settings adjustments [zaknafean]
- Fixed the 'default' setting not appearing after you set it for hotkey choices
- Fixed hotkey choice settings layout
- Changed the default status of autofocus from true to false
- A basic touch to advance implementation (#876) [zaknafean]
- Added support for 9-patch rectangles for Dialog Box textures (#286) [zaknafean]
- Added finer controls to Text and Box positions (#761) [lamsorsen]
- Box margin replaced with Margin for the DialogBox settings
- Box Padding has been removed from the DialogBox settings, and replaced with Margin for the Dialog Text setting to clear up confusion
- The margin Top/Bottom and Left/Right are no longer linked, and can be individually adjusted
- Please note this change may break some existing themes
- Added option to recenter character portraits automatically [thebardsrc]
v1.4.1 - Animations hotfix
- Portrait-Animation fixes: Because the animations should work both with Controls and Node2Ds, just using node.scale won't work. Now they all use DialogicAnimaPropertiesHelper.get_scale(node), which will automatically use the correct one. [Jowan-Spooner]. Thanks a lot to @zaknafean
v1.4 - Curves Ahead
Events
- Wait seconds event can now be set to be skipped with the user's action [SimonLammer]
- New events:
Label Event
andGo to Event
. This will help you creating an anchor position to go back to.[Jowan-Spooner] - Text event improvements:
- You can now make a list of words like this:
[word1,word2,word3]
and Dialogic will pick a random word from the list. If the word is a Dialogic variable name and it gets picked it will show the value of that variable. - New commands [signal=argument], [pause=wait_time], [play=soundname], [nw=v] (for waiting until the audio finishes) added to the Text Event [KvaGram]
- You can now make a list of words like this:
- The Character Join and Character Leave events have been removed in favor of the new
Character Event
. They will be converted automatically. The new events allows for more customization including animations. These use the anima system. Learn more about the event and the animations [Jowan-Spooner] - The
Call Node Event
now sends arguments instead of a single array. If you were using it in one of your timelines you will need to update the functions you are calling to accommodate this. [AnidemDex]
Settings/Themes
- Added:
Autofocus choices
in the settings [Jowan-Spooner] - Added: A panel with
History functionality
can be enabled and configured in the settings. For further information read the reference [zaknafean] - You can now set the character dim color from the theme settings [Tim Krief]
- Removed the setting to dim character portraits from the global settings
- Added a setting to control the dim speed [thebardsrc]
- You can now set a
custom theme per character
[Jowan-Spooner] - Added a setting for behavior to re-center the portrait each time it's changed from a text event. This fixes a number of portrait issues and is enabled by default, but is a BREAKING change, so please remember to disable this if you need the old behavior. [thebardsrc]
- New setting to use "Keep Aspect Centered" instead of stretch for the Background event [Jowan-Spooner]
- You can now vertically align the text in the dialog box [Jowan-Spooner]
- You can now specify hotkeys for the choices or use default hot-keys (1-9) [zaknafean]
- A new
dialogic_default_action
has been added and is the new default. We encourage you not to mess with the ui_* input actions. [Jowan-Spooner] - You can now make portraits appear in front of the dialog box with a setting in the themes [Jowan-Spooner]
- The name label can now be disabled [nickfla1]
- A new option will make it so the dialog doesn't get deleted after the last event allowing for it to be fully integrated into your design [mechPenSketch]
Editors
- Character Editor improvements [Jowan-Spooner]
- You can now connect signals to the DialogProxyNode (the one you drag and drop in) [KvaGram]
- The Timeline Editor has been greatly redesigned resulting in a cleaner view
- You can now preview a timeline by itself from the Timeline Editor [Jowan-Spooner]
- Improvement of the translations and introduction of German translation [Jowan-Spooner]
Script
- You can now change the timeline of the active node with the
Dialogic.change_timeline()
function. This will preserve the previous state (characters, background, music, theme) [mechPenSketch] - You can now reference values with their full path in
Dialogic.set_variable()
andDialogic.get_variable()
[thebardsrc] - There is now a function to check if a timeline exists
Dialogic.timeline_exists(@timeline_path)
[thebardsrc] - For the History feature, the
Dialogic.toggle_history()
function has been added - There is now a function to go to the next event
Dialogic.next_event()
[mechPenSketch]
Other
- Updates on the documentation and proofreading/fixes made by [Aurora-Eluvia]
- Improvements on the custom events handling [idontkillcoyotes]
- Markdown parser updated [Jowan-Spooner]
- Added a state machine to handle Dialogic's current state
- You can now use regular hotkeys in Mac using the
Command
key [Jowan-Spooner] - Anima added to handle character animations [Jowan-Spooner]
- Many minor and major bugs fixed
- Animation can be used on custom portrait scenes [bitbrain]
v1.3 - Save me some time
General Editor Stuff
- Builtin documentation [Jowan-Spooner]
- Added a button to open the documentation from the nav bar
- The plugin has now Editor-translation support and some labels are translated to Chinese [magian1127]
- Added some initial Spanish translations
- Replaced the default
/addons/dialogic/Dialog.tscn
node with a proxy that creates a dialog using theDialogic.start
function instead of the raw node. This will make it easier to update from version to version since the instantiated node will not be changing a lot from version to version. This also moved and renamed the previous/addons/dialogic/Dialog.tscn
to/addons/dialogic/Nodes/DialogNode.tscn
and thedialog_node.gd
is now calledDialogNode.gd
to be more in line with the rest of the project - CanvasLayer Argument (Dialogic.start()) added to the CSharp Class
- Creating new resources will automatically start the renaming of it
- New plugin icon! It should now display at its proper scale depending on your rendering scale
Timeline Editor:
- A modular Custom events implementation [Jowan-Spooner]. Learn about them [here](./Events/Custom Events/CreateCustomEvents.md).
- Added a preview image on the portrait picker, so it is easy to know what sprite or scene you are selecting. Thanks to EmmaH for the idea and Jowan-Spooner for the implementation
- Added Voice Line support for Text and Question Events [RedXGames]. Learn how to use it here.
- Added option to use a certain region of the audio files [KvaGram]
- Partial support for undo and redo [Jowan-Spooner]
- Better light/custom theme support for the timeline editor [Jowan-Spooner]
- Changed the Selected Event Style to only have blue borders and not change event color [Jowan-Spooner]
- Adding an extra space at the end of the timelines so it is easier to drag and drop new events
- After selecting a conditional, the input field of that event will be selected
- Updated UI of the AudioPickers [Jowan-Spooner]
- Automatically scrolling to newly created events when you click on a create event button [Jowan-Spooner]
- If no characters are present in the current project the character picker is hidden and a prompt was added in the Character join and Character leave events to create one [zaknafean]
- Copy Timeline Name will now return the full path to that timeline
Theme Editor:
- Updated Audio Settings [Tim Krief]:
- you can now select audio for typing, text completed, next event, button hover and button selecting
- Attention: Old typing audio will have to be redone!
- You can now set the position of the buttons relative to the screen (Top, Bottom, Center, Left, Right)
- You can now set the choice buttons to be aligned horizontally or vertically
- More range for dialog text speed [zaknafean]
- A default theme is created on new projects [zaknafean]
Ingame Behaviour
ATTENTION
: Rework and improvement of the saving system. This includes some breaking changes. Learn all about the new system and how to transition here.- A visual novel template with a working menu is being made. You can find it here.
Dialogic.start()
will now use paths for specific timelines. A fallback is in place, but specificity is preferred. For instance:Dialogic.start('my-timeline')
will search any timeline with that name;Dialogic.start('/chapter-1/my-timeline')
will open the timeline namdemy-timeline
inside the folderchapter-1
.- If the text is too big for your dialog and you see a scrolling bar, you can use the
up
anddown
keys to scroll [Jowan-Spooner] - Rework of the character name coloring (using Regex now) [Jowan-Spooner]
- Regex name compiler now properly escapes special characters [zaknafean]
Export
- Removing requirement to manually configure resource export (No need to add
.cfg
,.json
to your export settings anymore) [LuRomao]
Other Stuff:
- Renamed the plugin entry point script from
dialogic.gd
toplugin.gd
so it better describes what that file does - Removed the need to use a DialogicSingleton. This causes some slight changes to saving and loading. Learn all about the new system and how to transition here.
- Deleted some legacy documentation files
- Adding a warning if you are trying to set or get a variable that wasn't defined
Bug-fixes
Editor
- Fixed the
DialogNode
Inspector Timeline Open button issue - Fixed a reference bug that prevent the duplication of Themes
Game
- Changed the default cursor shape that was weird in MacOS
- Dialogs only start typing after the fade-in animation happened
- Fixed a bug that performed the fade-in animation before setting the proper theme
- Fixed a bug that prevented to use the global input setting when selecting option buttons
v1.2.5 - Possibly breaking eveything. We will never know.
- Loading timeline events on batches to speedup big timelines
- Reduced the amount of nodes inside events to improve loading times
- Fixing the "first time running" bug where you had to reboot dialogic after enabling it for the first time
- Fixing a bug where if you had a node selected in the editor you couldn't open any resource picker
- Fixed a bug when trying to add a new resource after removing one
- Fixed the issue that allowed you to keep loading messages after a dialog close event
- Enabling bbcode to glossary entries
- Simplified some internal code
- Adding new setting to the Set Background event to add fade-in time
- Fixed an issue that caused nested timelines to be deleted whem moving directories [zaknafean]
- Settings Editor
- Added a default action key selector so you don't have to set it per theme. The theme action key settings will overwrite the one set in settings.
- Added new setting to select Dialogic's Canvas Layer [RedXGames]
v1.2.4 - Gotta go fast
- Fixed an issue with the default scale of the portraits
- Trying to simplify and remove legacy code:
- EditorView.gd: Unified the remove resource confirmation dialogs and removed pointless variable definitions
v1.2.3 - Two releases in one day?
- Hopefully, final attempt to fix the weird event creation bug [Jowan-Spooner] Thanks [Drawsi] for the report and testing!
v1.2.2 - Here we go again :')
- Set Value Event: There is now a dice symbol that (when toggled) will reveal to boxes for a minimum and a maximum random number to choose from [Jowan-Spooner]
- Making a small delay on choices to prevent the people that spam "next" to accidentally select the first option
- Fixed some issues when creating new events in the timeline
v1.2.1 - Get them while they're hot!
- You can now specify for how long to wait in
[nw]
events.[nw=3]
or whatever number of seconds you want it to wait - Fixed some issues with the CanvasLayer
- Fixed some issues when creating dialogs using GDScript
- Fixed an issue when changing the current timeline
- Improved the internals of
MasterTree.gd
[Jowan-Spooner] - Fixed some issues with the
[nw]
command [Jowan-Spooner] - Improved the Timeline Editor performance when loading timelines
- Removed the
focus_mode
warning - Added a new page to the docs about the Text Events
- Fixed a bug when trying to skip fade-in dialog animations [idontkillcoyotes]
- Fixed an issue with typing sounds in exported projects
- Fixed an issue when selecting folders for typing sounds in exporting projects; Thank you AnidemDex!
v1.2 - Organize it!
-
Functionality
- Added extra options to allow the user to disable/enable saving of definitions and current timeline [Arnaud]
Dialogic.start()
will add a CanvasLayer by default to avoid the confusion of not seeing Dialogic when using a camera. [AnidemDex]- Fixed many issues with portraits fading in and out
- Fixed a bug that prevented the BackgroundMusic event to work correctly [Jowan-Spooner]
- Experimental translation added! (This change simply adds a new setting to always treat text as a translation key, instead of displaying it directly. When on, text is sent through tr() before any additional checks are performed on it) [bojjenclon]
-
Editor
- Added sub-folders to all the resources to better organize your project [Jowan-Spooner]
- Improved resource picker aware of sub-folders [Jowan-Spooner]
-
Dialog
- Adding
[nw]
commands to automatically skip the text after 2 seconds without user input (Will be improved in future versions) - Choices can now print the definition values using the regular
[definition]
syntax - Next indicator is no longer visible when there are options to select
- You can now use
[speed=3]
or any number to change the speed of an individual event text speed
- Adding
-
Theme Editor
- Added new fonts selector for italics, bold, and names [Jowan-Spooner]
- Added new Box Padding settings to the name label.
- Added a new option to make the dialog backgrounds full width
- You can now set a character for the preview message
- Three positions for the name label: Left, Center and Right
- You can set the vertical and horizontal offset of the name label
- Added a new option to enable single portrait mode. In this mode, once the characters join the dialog, only one of them will be visible without the need of making them join and leave every time
- Added a simple fade in animation for dialogs. You can change how long it takes in the
Dialog Box
tab - New tab added: Audio
- In the audio tab, you can select a sound or set of sounds to play while the text is being typed in the dialog. [Tim Krief]
-
Character Editor
- You can now add a scene as a portrait, so you can now use AnimatedSprite or whatever you might need
- You can set nicknames to characters [zakary93]
- Fixed a bug when coloring the names of characters in text [zakary93]
- Added the resolution of the selected portrait image on the preview box
- You can now import a folder to automatically add all the images inside as portraits
- Removed the legacy "Default Speaker" option. I might revisit something like this in the future
-
Timeline Editor
- You can now select multiple events (
CRTL
for adding/removing an event,SHIFT
for range select) [Jowan-Spooner] - You can now use
CRTL+C
,CRTL+X
andCRTL+V
to copy, cut and paste events [Jowan-Spooner] - You can use
CRTL+D
to duplicate the selection [Jowan-Spooner] - You can use
CRTL+A
andCRTL+SHIFT+A
to select/deselect all events [Jowan-Spooner] - Some shortcuts where redone: Remove events with
DEL
, move selection up/down with theUP
andDOWN
arrow keys [Jowan-Spooner] - A SetGlossary event was added that allows to change the info of a glossary item during the game [Jowan-Spooner]
- You can now set the portrait of a character based on a definition [bojjenclon]
- New resource picker styles
- Modified the label on the emit signal event so it is easier to understand [Jowan-Spooner]
- Updated the look of some events and added some useful event warnings
- You can now select multiple events (
-
Other stuff
- Events have id's now. Nothing should change for the user, but it will be easier to manage the inclusion of new events or modifying existing ones [Jowan-Spooner]
- Fixed a non-breaking bug that printed some errors on the terminal
-
And many more! (kinda hate not listing all the changes, but don't remember all of them)
v1.1 - With a little help from my friends
- Improved event dragging and selection [Arnaud Vergnet]
- Fixed a bug that prevented the deletion of Characters [AnidemDex]
- Fixed a bug that allowed you to overwrite the event on the theme preview dialog
- Added a folder icon to each section of the resource tree
- Greatly improved how the plugin is displayed in different display scales
- You can now filter resources from the main view [ellogwen]
- You can now duplicate themes (from the context menu) [ellogwen]
- Organized the images and other assets into a tidier structure [Jowan-Spooner] Warning! If you were using the example portrait assets you will have to load them again manually on the character editor
- You can now create resources by right clicking the section and selecting "+ New" [Tim Krief]
- Remade all the PopupMenu items in gdscript and replaced the icons with native editor theme ones.
- Experimental: Added a static proxy for C# projects. Testing wanted! [mscharley]
- Timeline:
-
New event
Call Node
: Call a Godot NodePath and a method name. In addition you can add arguments as well. The Timeline will execute those methods and wait for completion, if the method in question is async and/or yielding [ellogwen] -
You now can drag and drop events into the timeline! [ellogwen]
-
You can un select a selected event by clicking it [ellogwen]
-
The
Scene Event
can now take other Scenes (.tscn
) files as backgrounds. [ellogwen] -
The
If Condition
event can now use definition variables as values to compare against [ellogwen] -
You can now hide
Choice events
if a definition doesn't meet some requirements [Arnaud] -
You can now select a character to ask a question in the
Question Event
[Tim Krief] -
Added very basic syntax highlighting to the
Text Event
editor -
Fixed an indenting bug when removing events
-
The
Character Join
event now has a mirror option [Jowan-Spooner] -
The
Close Dialog
has a new setting for the duration of the fade-out animation. [Tim Krief] -
Scene Event
renamed toChange Background
to better represent what it does. [Jowan-Spooner] -
Both
Audio Event
andBackground Music
got more settings (audio Bus, volume, fade-length) [Jowan-Spooner] -
Shortcuts added! [ellogwen]
- Selecting previous and next event in the timeline with
CTRL + UP
andCTRL + DOWN
- Moving currently selected event up and down the timeline
ALT + UP
andALT + DOWN
- Remove the currently selected event node and selects the next/last event node
CTRL DELETE
- Create a new text event node below the currently selected and focus it's textbox to continue writing
CTRL T
- Selecting previous and next event in the timeline with
-
- Character Editor
- There is an option
mirror portraits
below the portrait preview now, that will mirror all portraits when they appear in the game [Jowan-Spooner] - Fixed a bug that prevented portrait previews to display if the extension was in capital letters.
- There is an option
- Theme Editor
- Refreshed the UI to make room for more properties for each section
- A reload of the preview dialog is performed when you change a property so you don't have to click the "preview changes" all the time
- Removed the limitation of only 100px for the padding of the dialog box
- Added a new option for changing the color modulation of the dialog background image
- Added new customization options (scale, and offset) to the next indicator image
- Added modulation settings to the name label background texture and the choices buttons background textures [Jowan-Spooner]
- Added an option to use native buttons styles for choices [Tim Krief]
- Added an advanced option to use a custom scene as a button for choices [Arnaud Vergnet]
- Added new settings to set a fixed size for choice buttons (This is used to prevent premade texture stretching)
- Fixed a bug where the text alignment wasn't being shown on the preview
- Fixed a bug with the name label shadow
- Fixed a bug with the "auto color" option in game
- Dialog node
- You can now use [br] to insert line breaks
- Questions now properly show the theme text alignment
- Options now show up when the question text finished displaying [Arnaud Vergnet]
- The close dialog now performs a fade-out animation
- Fixed a bug where Glossary Definitions plain text was being added to the name label
- Fixed an issue when trying to display small sprites as characters portraits
- Fixed a bug where portraits didn't come to the front when being focused [AnidemDex]
- Fixed a bug when the display stretch was set to
2D
- Fixed a bug where empty text lines were not removed properly [Arnaud Vergnet]
- Settings
- Added a new option to enable advanced theme settings [Arnaud Vergnet]
- Added a new option to toggle the character "focus"/"dim" while speaking
- Added a button in timeline inspector plugin to open the selected timeline in the editor [ellogwen]
- Special thanks to Jowan-Spooner for the QA and the facelift on the theme editor
To view previous changes click here.
v1.0 - We made it! 🎉
- When upgrading from 0.9 to the current version things might not work as expected:
- ⚠ PLEASE MAKE A BACKUP OF YOUR PROJECT BEFORE UPGRADING ⚠
- Glossary variables will be lost
- Glossary related events will not be loaded (
If condition Event
andSet Value Event
) - The theme you made in the 0.9 theme editor will be lost. You will have to remake it.
- Video https://youtu.be/MeaS3zZxpbA
- New layout:
- All editors in the same screen. Say goodbye to tabs!
- You can now rename resources by double clicking them
- New Settings panel for advanced properties
- Settings:
- Re-added the auto color for character names in text messages
- Removing empty Text Event from timelines
- New lines to create new Text Event messages
- Propagation of input to the rest of the Tree
- Settings:
- Character Editor:
- Set the scale of your character's portrait
- Add offset to the portrait
- Timeline Editor:
- New
Theme event
to change the theme in the middle of a timeline - New
Background Music Event
to play music in your dialog. Music can crossfade when changing track and fade in/out when starting/stopping. - Re-enabled the
Scene Event
- Allow making basic calculations such as
+
,-
,*
,/
inSet value events
.
- New
- Theme Editor:
- You can now add multiple themes.
- Moved the preview button to the left side so it is never hidden by default in small screens.
- New section to edit how the character names are displayed.
- New properties:
Box size
set the width and height of the dialogue box in pixelsAlignment
you can now align the text displayed (Left, Center, Right)Bottom Gap
The distance between the bottom of the screen and the start of the dialog box.Next animation
Set an animation for the "Next Dialog Indicator"
- Glossary was renamed to Definitions. I feel like the word
Definitions
cover both "variables" and "lore" a bit better. - Definitions:
- Dynamic types! All variables are just dynamic, so they can be ints, floats or strings.
- The name of a character can be set to be a definition.
- You can display definition values in a Text Event by doing:
[definition name here]
.
- Fixed many resource issues with exported games
- New icons all around.
- Added some basic light theme support. This is not finished, but it is on a much better state than before.
- The events now emit signals. Thank you Jesse Lieberg for your first contribution!
- Special thanks to Arnaud Vergnet for all your work in improving Definitions, conditional events and many more! 🙇♂️
v0.9 - House keeping
-
Video: https://youtu.be/pL0RWVmlM6g
-
Moved
Dialog.tscn
to the root of the addon so it is easier to find. -
Added a link to the documentation from the editor
-
Refactored a lot of the code and continued splitting the main plugin code into smaller pieces.
-
Rewrote most of the saving and branching systems.
-
New tool: Glossary Editor
- You are now able to write extra lore for any word and Dialogic will create a hover card with that extra information.
- You can create
strings
andnumber
variables. - You can access to those variables from the
Dialogic
Class:Dialogic.get_var('variable_name')
-
In game:
- Portraits changes are reflected in-game.
- Many small improvements.
-
Theme Editor:
- New default asset: Glossary Font
- Added new options to customize the glossary popup
-
Timeline Editor:
- Added categories for the events.
- Color coded some of the events in the same category to avoid having a distracting rainbow in the timelines.
- Conditional event working, but only with "equal to". More conditions coming later.
- Renamed the
End Branch
file names to match the name of the event. This will break the conditionals you have, but this is the time for making breaking changes. Sorry! - New
Set Value
event. Change the current value of a glossary variable inside a timeline. This will reset when you close the game, so a saving system will have to be added on the next version. - New
Emit Signal
event. This event will make the Dialog node emit a signal calleddialogic_signal
. You can connect this in a moment of your timeline with other scripts. - New
Change Scene
event. You can change the current Scene to whatever.tscn
you pick. This will happen instantly, but in the future I'll add some transition effects so it is not that abrupt. - New
Wait Seconds
event. This will hide the dialog and wait X seconds until continuing with the rest of the timeline. - Created independent Character and Portrait picker for reusing in event nodes.
- Portrait picker added to
Text Events
andCharacter Join
events. Text Events
text editor vertical size grows witch each line added.Text Events
now properly create a new message for each line inside the text editor.Text Events
Line count are now displayed next to the preview text when folded.- Re-adding the
End Branch
event just in case you removed the end and you want to add it again in the timeline. - Renamed the
Copy Timeline ID
right click menu option toCopy Timeline Name
since you now have to use that to set the current timeline from code instead of the ID. - Fixed several bugs that corrupted saved files
- Thanks to mindtonix and Crystalwarrior for your first contribution on the choice buttons
-
New
Dialogic
class. With this new class you can add dialogs from code easily:var new_dialog = Dialogic.start('Your Timeline Name Here') add_child(new_dialog)
To connect signals you can also do:
func _ready(): var new_dialog = Dialogic.start('Your Timeline Name Here') add_child(new_dialog) new_dialog.connect("dialogic_signal", self, 'signal_from_dialogic') func signal_from_dialogic(value): print(value)
v0.8 - Dialog enters the game
- Video: https://youtu.be/NfTyRrsdB1I
- Moved the theme editor tool icon to the left
- Theme Editor:
- Added a color background as an option
- Reduced the vertical size needed to show all options
- Style your choice buttons! (Color, background, etc...)
- Better default support for unchanged styles
- Timeline Editor:
- Moved the event buttons to a new column
- When creating a
Question
twoChoice
events and aEnd Branch
event will be added automatically - Added a warning for
Choice
events on the root level of indentation - Disabled unfinished events
- The Change Timeline event tells you your current timeline (this is for going back to the start)
- New
Close Dialog
event. This event closes the dialog whenever it is called. - When renaming a dialog the popup's text field is already selected and focused.
- In game dialog:
- You can now select the current timeline from the inspector without manually copying the timeline id.
- Change timeline event is now working
- Audio event can play sounds
- Character join (left, center and right) working
- Focus in and out of portraits when speaking
- Character leave events working
- Basic question/answers support
- Better scene resizing and position
- Button styles
v0.7 - Looking good
- Video: https://youtu.be/wREIVj55eBM
- New plugin tab icon
- Removed legacy files
- From the theme tab you can now:
- Pick the default text color
- Set the shadows and shadow offset
- Select your own fonts (.tres)
- Set background and next indicator images
- Choose an action to trigger the "next" event
- Preview changes in a dialog
- Change text speed
- Set text margins
- Characters tab
- Added context menu
- Moved the Remove Character button to a context menu
- You can open the working directory
- Timeline tab
- Added context menu
- You can remove timelines now
- Right click no longer renames timelines, to do so you have to use the new menu
- You can open the working directory
- You can copy the timeline ID
v0.6 - Character portraits
- Video: https://youtu.be/okWYt_yGKNI
- Splitting the main script into smaller pieces
- Characters
- Characters welcome screen when there are 0
- Different display name
- Autosave enabled on characters
- Character portraits
- Added Default Speaker setting
- Events:
- Text block now has a portrait dropdown
v0.5 - Indentation Magic
- Video: https://youtu.be/mrTyWy2TJOM
- Added new events:
- Choice
- End branch
- Change Timeline
- You can now drag and drop events in a timeline
- Made new icons for the editor tabs
- Added some tooltips
- Restructured the events node structure to add indentation
- Changed event default colors
v0.4 - Dialogic
- Video: https://youtu.be/Hf_gywa6vZE
- Changed how the main editor works, instead of being a graphedit it is now an event timeline.
- Renamed the plugin to Dialogic. Thanks to Òscar for always knowing how to name things.
- Moved all data to .json files
- Broke the addon for working. Nice :)
v0.3 - Using Resources
- Video: https://youtu.be/PzzOE4LbGAo
- Removed requirement for
global.gd
andcharacters.gd
autoload scripts. - Added
DialogResource
andDialogCharacterResource
resources to create a cleaner way of specifying dialog content - Added icon to the existing dialog node.
v0.2 - Adding Characters:
- Changed text speed to fixed per character instead of total time span
- New character support
- Added portrait to characters
- Created the
fade-in
effect - Curly brackets introduced for character names.
v0.1 - Release
- You can watch the presentation video here https://youtu.be/TXmf4FP8OCA