meat_madness_redux/godot/addons/dialogic/Documentation/Content/FAQ/why-not-graph-nodes.md

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Why not graph nodes?

Why doesn't Dialogic use graph nodes? Because of how the graph nodes are arranged, the screen gets full of UI elements and it gets harder to follow.

If you want to use graph based editors, you can try Levraut's LE Dialogue Editor or EXP Godot Dialog System.