lessen the fog
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					 11 changed files with 40 additions and 16 deletions
				
			
		
							
								
								
									
										
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								blends/levels/meat_creek_cage.png
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								blends/levels/side_tunnel_1.blend
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			@ -1,3 +1,3 @@
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source_md5="6929a25c3e27c26b9da92ac96646dd8d"
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dest_md5="4e1398144e148a69735c5296354ea7f8"
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source_md5="a4b045d4090a0a01a253a33da0505cb1"
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dest_md5="aa0e8b90fb5b116e0726f81803c8a616"
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								godot/assets/meat_creek/Material_001.material
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								godot/assets/meat_creek/Material_001.material
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								godot/assets/meat_creek/MeatCreekCage.material
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								godot/assets/meat_creek/MeatCreekCage.material
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								godot/assets/meat_creek/creek_cage.glb
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			@ -23,8 +23,8 @@ ambient_light_sky_contribution = 0.0
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fog_enabled = true
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fog_color = Color( 0.0117647, 0.0156863, 0.0156863, 1 )
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fog_sun_color = Color( 0.639216, 0.541176, 0.345098, 1 )
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fog_depth_begin = 15.0
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fog_depth_end = 22.0
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fog_depth_begin = 0.0
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fog_depth_end = 73.5
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fog_depth_curve = 0.933033
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fog_transmit_enabled = true
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fog_transmit_curve = 1.03526
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								godot/assets/models/Material_004.material
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			@ -12,6 +12,7 @@ onready var player = util.player
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func _ready():
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	is_screen_on = false
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	turn_screen_off()
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	fsm.start("WalkieTalkieStart")
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func turn_screen_off():
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	var mat = $Animations/walkie_talkie/Body.get_active_material(1)
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			@ -1,4 +1,4 @@
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[gd_scene load_steps=34 format=2]
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[gd_scene load_steps=37 format=2]
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[ext_resource path="res://assets/models/walkie_talkie/LCDScreen.material" type="Material" id=1]
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[ext_resource path="res://assets/models/walkie_talkie/WalkieTalkieSpeaker.material" type="Material" id=2]
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			@ -46,6 +46,17 @@ tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0416667, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.125, 1, 0, 0.0313745, 0, 0, 0, 0, 1, 1, 1, 1, 0.166667, 1, 0, 0.0424367, 0, 0, 0, 0, 1, 1, 1, 1, 0.208333, 1, 0, 0.0498168, 0, 0, 0, 0, 1, 1, 1, 1, 0.25, 1, 0, 0.0529201, 0, 0, 0, 0, 1, 1, 1, 1, 0.291667, 1, 0, 0.0509806, 0, 0, 0, 0, 1, 1, 1, 1, 0.333333, 1, 0, 0.0429844, 0, 0, 0, 0, 1, 1, 1, 1, 0.375, 1, 0, 0.0275464, 0, 0, 0, 0, 1, 1, 1, 1, 0.416667, 1, 0, 0.00269568, 0, 0, 0, 0, 1, 1, 1, 1, 0.458333, 1, 0, -0.0345194, 0, 0, 0, 0, 1, 1, 1, 1, 0.5, 1, 0, -0.0888285, 0, 0, 0, 0, 1, 1, 1, 1, 0.541667, 1, 0, -0.168521, 0, 0, 0, 0, 1, 1, 1, 1, 0.583333, 1, 0, -0.289866, 0, 0, 0, 0, 1, 1, 1, 1, 0.625, 1, 0, -0.486, 0, 0, 0, 0, 1, 1, 1, 1, 0.666667, 1, 0, -0.754503, 0, 0, 0, 0, 1, 1, 1, 1, 0.708333, 1, 0, -0.921423, 0, 0, 0, 0, 1, 1, 1, 1, 0.75, 1, 0, -0.984901, 0, 0, 0, 0, 1, 1, 1, 1, 0.791667, 1, 0, -1, 0, 0, 0, 0, 1, 1, 1, 1 )
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[sub_resource type="Animation" id=36]
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resource_name = "WalkieTalkieStart"
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length = 0.791667
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Animations")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0, -1, 0, 0, 0, 0, 1, 1, 1, 1 )
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[sub_resource type="Animation" id=4]
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resource_name = "WalkieTalkieWalking"
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length = 1.08333
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			@ -67,6 +78,9 @@ animation = "WalkieTalkieIdle"
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[sub_resource type="AnimationNodeAnimation" id=26]
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animation = "WalkieTalkieLeave"
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[sub_resource type="AnimationNodeAnimation" id=37]
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animation = "WalkieTalkieStart"
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[sub_resource type="AnimationNodeAnimation" id=27]
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animation = "WalkieTalkieWalking"
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			@ -92,6 +106,8 @@ xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=35]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=38]
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[sub_resource type="AnimationNodeStateMachine" id=18]
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states/WalkieTalkieEnter/node = SubResource( 24 )
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states/WalkieTalkieEnter/position = Vector2( 184, 280 )
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			@ -99,9 +115,12 @@ states/WalkieTalkieIdle/node = SubResource( 25 )
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states/WalkieTalkieIdle/position = Vector2( 380, 113 )
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states/WalkieTalkieLeave/node = SubResource( 26 )
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states/WalkieTalkieLeave/position = Vector2( 123, -28 )
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states/WalkieTalkieStart/node = SubResource( 37 )
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states/WalkieTalkieStart/position = Vector2( -74, 136.064 )
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states/WalkieTalkieWalking/node = SubResource( 27 )
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states/WalkieTalkieWalking/position = Vector2( 681, 113 )
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transitions = [ "WalkieTalkieEnter", "WalkieTalkieIdle", SubResource( 28 ), "WalkieTalkieIdle", "WalkieTalkieWalking", SubResource( 29 ), "WalkieTalkieWalking", "WalkieTalkieIdle", SubResource( 30 ), "WalkieTalkieIdle", "WalkieTalkieLeave", SubResource( 32 ), "WalkieTalkieWalking", "WalkieTalkieLeave", SubResource( 33 ), "WalkieTalkieLeave", "WalkieTalkieEnter", SubResource( 34 ), "WalkieTalkieEnter", "WalkieTalkieLeave", SubResource( 35 ) ]
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transitions = [ "WalkieTalkieEnter", "WalkieTalkieIdle", SubResource( 28 ), "WalkieTalkieIdle", "WalkieTalkieWalking", SubResource( 29 ), "WalkieTalkieWalking", "WalkieTalkieIdle", SubResource( 30 ), "WalkieTalkieIdle", "WalkieTalkieLeave", SubResource( 32 ), "WalkieTalkieWalking", "WalkieTalkieLeave", SubResource( 33 ), "WalkieTalkieLeave", "WalkieTalkieEnter", SubResource( 34 ), "WalkieTalkieEnter", "WalkieTalkieLeave", SubResource( 35 ), "WalkieTalkieStart", "WalkieTalkieEnter", SubResource( 38 ) ]
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start_node = "WalkieTalkieStart"
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graph_offset = Vector2( -167, -100.936 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=19]
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			@ -205,13 +224,14 @@ surfaces/0 = {
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script = ExtResource( 5 )
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[node name="Animations" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -7.3322e-05, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Animations"]
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root_node = NodePath("../..")
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anims/WalkieTalkieEnter = SubResource( 1 )
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anims/WalkieTalkieIdle = SubResource( 2 )
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anims/WalkieTalkieLeave = SubResource( 3 )
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anims/WalkieTalkieStart = SubResource( 36 )
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anims/WalkieTalkieWalking = SubResource( 4 )
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[node name="AnimationTree" type="AnimationTree" parent="Animations"]
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