88 lines
1.8 KiB
GDScript
88 lines
1.8 KiB
GDScript
extends Spatial
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var active = false
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onready var fsm: AnimationNodeStateMachinePlayback = $Animations/AnimationTree.get("parameters/playback")
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export var default_screen_color = Color(0.886275, 1, 0, 1)
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export var screen_off_color = Color(0.0, 0.0, 0.0)
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var is_screen_on: bool
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onready var util = get_node("/root/Util")
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onready var player = util.player
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func _ready():
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is_screen_on = false
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turn_screen_off()
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fsm.start("WalkieTalkieStart")
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func turn_screen_off():
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var mat = $Animations/walkie_talkie/Body.get_active_material(1)
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mat.albedo_color = screen_off_color
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mat.emission_enabled = false
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is_screen_on = false
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func turn_screen_on():
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var mat = $Animations/walkie_talkie/Body.get_active_material(1)
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mat.albedo_color = default_screen_color
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mat.emission_enabled = true
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is_screen_on = true
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func toggle_screen():
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if is_screen_on:
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turn_screen_off()
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else:
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turn_screen_on()
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func make_active():
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if active:
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return
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if fsm.is_playing():
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fsm.travel("WalkieTalkieEnter")
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else:
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fsm.start("WalkieTalkieEnter")
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$StaticBuzz.play()
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$StaticFizz.play()
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$Talk.play()
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$Whale1.play()
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$Whale2.play()
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turn_screen_on()
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$Click.play()
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active = true
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func make_inactive():
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if not active:
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return
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fsm.travel("WalkieTalkieLeave")
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$StaticBuzz.stop()
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$StaticFizz.stop()
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$Talk.stop()
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$Whale1.stop()
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$Whale2.stop()
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turn_screen_off()
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$Click.play()
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active = false
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func toggle_active():
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if active:
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make_inactive()
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else:
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make_active()
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func put_away():
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fsm.travel("WalkieTalkieLeave")
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if $DestroyTimer.is_stopped():
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$DestroyTimer.start(1)
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func _process(_delta):
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if Input.is_action_just_pressed("toggle_walkie_talkie"):
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toggle_active()
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if not active or not fsm.is_playing():
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return
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if player.is_ground_walking():
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fsm.travel("WalkieTalkieWalking")
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else:
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fsm.travel("WalkieTalkieIdle")
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func _on_ScreenFlicker_timeout():
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if active:
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toggle_screen()
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