meat_madness_redux/godot/assets/models/walkie_talkie/walkie_talkie.gd

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GDScript3
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extends Spatial
var active = false
onready var fsm: AnimationNodeStateMachinePlayback = $Animations/AnimationTree.get("parameters/playback")
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export var default_screen_color = Color(0.886275, 1, 0, 1)
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export var screen_off_color = Color(0.0, 0.0, 0.0)
var is_screen_on: bool
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onready var util = get_node("/root/Util")
onready var player = util.player
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func _ready():
is_screen_on = false
turn_screen_off()
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fsm.start("WalkieTalkieStart")
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func turn_screen_off():
var mat = $Animations/walkie_talkie/Body.get_active_material(1)
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mat.albedo_color = screen_off_color
mat.emission_enabled = false
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is_screen_on = false
func turn_screen_on():
var mat = $Animations/walkie_talkie/Body.get_active_material(1)
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mat.albedo_color = default_screen_color
mat.emission_enabled = true
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is_screen_on = true
func toggle_screen():
if is_screen_on:
turn_screen_off()
else:
turn_screen_on()
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func make_active():
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if active:
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return
if fsm.is_playing():
fsm.travel("WalkieTalkieEnter")
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else:
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fsm.start("WalkieTalkieEnter")
$StaticBuzz.play()
$StaticFizz.play()
$Talk.play()
$Whale1.play()
$Whale2.play()
turn_screen_on()
$Click.play()
active = true
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func make_inactive():
if not active:
return
fsm.travel("WalkieTalkieLeave")
$StaticBuzz.stop()
$StaticFizz.stop()
$Talk.stop()
$Whale1.stop()
$Whale2.stop()
turn_screen_off()
$Click.play()
active = false
func toggle_active():
if active:
make_inactive()
else:
make_active()
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func put_away():
fsm.travel("WalkieTalkieLeave")
if $DestroyTimer.is_stopped():
$DestroyTimer.start(1)
func _process(_delta):
if Input.is_action_just_pressed("toggle_walkie_talkie"):
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toggle_active()
if not active or not fsm.is_playing():
return
if player.is_ground_walking():
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fsm.travel("WalkieTalkieWalking")
else:
fsm.travel("WalkieTalkieIdle")
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func _on_ScreenFlicker_timeout():
if active:
toggle_screen()