Add radial charger
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1744e6a727
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blends/small_room.blend (Stored with Git LFS)
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blends/small_room.blend (Stored with Git LFS)
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godot/control_scheme/control_target_overlay.material (Stored with Git LFS)
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godot/control_scheme/control_target_overlay.material (Stored with Git LFS)
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@ -4,6 +4,7 @@ extends Node3D
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@export var initial_target: Node3D
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var target: Targetable = null
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@export var sensitivity := 0.01
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@export var charge_time := 3
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func _ready():
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set_target(initial_target)
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@ -11,12 +12,23 @@ func _ready():
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func _input(event):
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if event is InputEventMouseMotion:
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rotate_view(event.relative*sensitivity)
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if event.is_action("charge"):
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charge(event.get_action_strength("charge"))
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func _process(_delta):
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transform.origin = target.global_position
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camera.global_position = %camera_spot.global_position
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camera.look_at(target.global_position)
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var charge_tween: Tween = null
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func charge(amount: float):
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if charge_tween != null:
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charge_tween.kill()
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if amount == 0.0:
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%radial_ui.set_charge(0.0)
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return
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charge_tween = create_tween()
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charge_tween.tween_method(%radial_ui.set_charge, 0.0, 1.0, charge_time)
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func rotate_view(amount: Vector2):
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rotate_y(-amount.x)
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%rotate_helper.rotate_z(amount.y)
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://drmb4sitb74fx"]
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[gd_scene load_steps=3 format=3 uid="uid://drmb4sitb74fx"]
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[ext_resource type="Script" path="res://control_scheme/controller.gd" id="1_h3pjb"]
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[ext_resource type="PackedScene" uid="uid://p2n48c8st55d" path="res://control_scheme/radial_ui.tscn" id="2_qidcb"]
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[node name="controller" type="Node3D"]
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top_level = true
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@ -12,3 +13,6 @@ unique_name_in_owner = true
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[node name="camera_spot" type="Marker3D" parent="rotate_helper"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
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[node name="radial_ui" parent="." instance=ExtResource("2_qidcb")]
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unique_name_in_owner = true
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@ -28,9 +28,9 @@ func change_all_materials(mesh: MeshInstance3D):
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layer0.next_pass = layer1
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layer1.next_pass = layer2
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layer0.render_priority = 0
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layer1.render_priority = 1
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layer2.render_priority = 2
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layer0.render_priority = 10
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layer1.render_priority = 20
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layer2.render_priority = 30
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@ -0,0 +1,8 @@
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extends Node3D
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func _ready():
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set_charge(0.0)
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func set_charge(amount: float):
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var mat: ShaderMaterial = $MeshInstance3D.get_active_material(0)
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mat.set_shader_parameter("charge", amount)
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@ -0,0 +1,39 @@
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// NOTE: Shader automatically converted from Godot Engine 4.1.3.stable.mono's StandardMaterial3D.
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shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_disabled,unshaded,shadows_disabled,ambient_light_disabled, depth_test_disabled;
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uniform float grow;
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uniform sampler2D colors : source_color, repeat_disable;
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uniform float charge = 1.0;
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#include "res://shaders/noise.gdshaderinc"
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void vertex() {
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// Billboarding
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MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);
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MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);
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VERTEX+=NORMAL*grow;
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float speed = pow(2.0, ((charge+.4)*5.0));
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float dy = sin(speed*.7) * 0.005;
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float dx = sin(speed) * 0.005;
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VERTEX.y += dy;
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VERTEX.x += dx;
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}
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void fragment() {
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float where = distance(UV, vec2(0.5))*2.0;
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if (where >= charge) {
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discard;
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}
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vec2 buv = floor(UV * 350.0);
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int bx = int(buv.x);
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int by = int(buv.y);
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int amount = 2;
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if ((bx % amount == 0) || (by % amount == 0)) {
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discard;
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}
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ALBEDO = texture(colors, vec2(where)).rgb;
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}
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@ -0,0 +1,13 @@
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[gd_scene load_steps=4 format=3 uid="uid://p2n48c8st55d"]
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[ext_resource type="Script" path="res://control_scheme/radial_ui.gd" id="1_0qwj1"]
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[ext_resource type="Material" uid="uid://cybyibjbyyok1" path="res://control_scheme/radial_ui_material.tres" id="2_go05o"]
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[sub_resource type="QuadMesh" id="QuadMesh_sogra"]
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[node name="radial_ui" type="Node3D"]
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script = ExtResource("1_0qwj1")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = ExtResource("2_go05o")
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mesh = SubResource("QuadMesh_sogra")
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@ -0,0 +1,18 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://cybyibjbyyok1"]
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[ext_resource type="Shader" path="res://control_scheme/radial_ui.gdshader" id="1_hmfvm"]
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[sub_resource type="Gradient" id="Gradient_l7u12"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0.00328947, 0.347039, 0.506579, 0.694079, 0.848684)
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colors = PackedColorArray(0.266667, 0.215686, 0.258824, 1, 0.517647, 0.423529, 0.356863, 1, 0.807843, 0.627451, 0.494118, 1, 0.929412, 0.85098, 0.639216, 1, 0.886275, 0.909804, 0.752941, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_8vk7x"]
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gradient = SubResource("Gradient_l7u12")
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[resource]
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render_priority = 5
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shader = ExtResource("1_hmfvm")
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shader_parameter/grow = 0.01
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shader_parameter/charge = 0.0
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shader_parameter/colors = SubResource("GradientTexture1D_8vk7x")
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@ -25,3 +25,11 @@ project/assembly_name="Hurrmmm"
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[filesystem]
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import/blender/enabled=false
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[input]
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charge={
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"deadzone": 0.0,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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