hurrmmm/godot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Hurrmmm"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
ControllerEventBus="*res://controller_event_bus.gd"
[dotnet]
project/assembly_name="Hurrmmm"
[filesystem]
import/blender/enabled=false
[input]
charge={
"deadzone": 0.0,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}