UI is working

This commit is contained in:
alex-kumpula 2023-11-11 15:47:37 -07:00
parent a7f5ea6fd5
commit 27a98286ef
8 changed files with 173 additions and 3 deletions

View File

@ -112,6 +112,7 @@ public partial class TAS_System : Node
if (this.TimeSinceLastFrame >= this.FrameLength)
{
this.CurrentFrame++;
this.LastAdvancedFrame = this.CurrentFrame;
EmitSignal(SignalName.FrameIncremented, this.CurrentFrame);
this.TimeSinceLastFrame = 0 + (this.TimeSinceLastFrame - this.FrameLength);
}

View File

@ -0,0 +1,17 @@
using Godot;
using System;
public partial class AdvanceButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.Advance(1); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

View File

@ -8,13 +8,13 @@ public partial class CurrentFrameLabel : Label
public override void _Ready()
{
TAS = GetNode<TAS_System>("/root/TAS_System");
TAS.FrameIncremented += OnFrameIncremented;
// TAS.FrameIncremented += OnFrameIncremented;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
this.Text = $"Current frame: {TAS.CurrentFrame}";
}
public virtual void OnFrameIncremented(int newFrame)

View File

@ -0,0 +1,17 @@
using Godot;
using System;
public partial class RegressButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.Regress(1); };
}
public virtual void OnFrameIncremented(int newFrame)
{
this.Text = $"Current frame: {newFrame}";
}
}

View File

@ -0,0 +1,18 @@
using Godot;
using System;
public partial class ResetFramesButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.ResetFrameCount(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

View File

@ -0,0 +1,17 @@
using Godot;
using System;
public partial class StartIncrementButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.StartIncrementingFrames(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

View File

@ -0,0 +1,17 @@
using Godot;
using System;
public partial class StopIncrementButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.StopIncrementingFrames(); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

View File

@ -1,6 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://b1uf31ed6h0ir"]
[gd_scene load_steps=7 format=3 uid="uid://b1uf31ed6h0ir"]
[ext_resource type="Script" path="res://UI/TAS UI/CurrentFrameLabel.cs" id="1_27u4w"]
[ext_resource type="Script" path="res://UI/TAS UI/RegressButton.cs" id="2_fhmsa"]
[ext_resource type="Script" path="res://UI/TAS UI/AdvanceButton.cs" id="3_0ti6q"]
[ext_resource type="Script" path="res://UI/TAS UI/StopIncrementButton.cs" id="4_4gd4c"]
[ext_resource type="Script" path="res://UI/TAS UI/StartIncrementButton.cs" id="5_5af83"]
[ext_resource type="Script" path="res://UI/TAS UI/ResetFramesButton.cs" id="6_nwwkv"]
[node name="TAS UI" type="Control"]
layout_mode = 3
@ -28,3 +33,81 @@ offset_right = 199.0
grow_vertical = 0
text = "Current Frame: 0"
script = ExtResource("1_27u4w")
[node name="FrameButtons" type="Control" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -131.5
offset_top = -52.0
offset_right = 131.5
grow_horizontal = 2
grow_vertical = 0
[node name="RegressButton" type="Button" parent="FrameButtons"]
layout_mode = 1
anchors_preset = -1
anchor_right = 0.5
anchor_bottom = 1.0
grow_vertical = 2
text = "Regress"
script = ExtResource("2_fhmsa")
[node name="AdvanceButton" type="Button" parent="FrameButtons"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_right = 1.0
anchor_bottom = 1.0
grow_vertical = 2
text = "Advance"
script = ExtResource("3_0ti6q")
[node name="TASButtons" type="Control" parent="."]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -205.0
offset_top = -103.0
grow_horizontal = 0
grow_vertical = 0
[node name="StopIncrementButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 31.0
grow_horizontal = 2
text = "Stop Increment"
script = ExtResource("4_4gd4c")
[node name="StartIncrementButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -15.5
offset_bottom = 15.5
grow_horizontal = 2
grow_vertical = 2
text = "Start Increment"
script = ExtResource("5_5af83")
[node name="ResetFramesButton" type="Button" parent="TASButtons"]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -31.0
grow_horizontal = 2
grow_vertical = 0
text = "Reset Frames"
script = ExtResource("6_nwwkv")