2023-11-11 15:47:37 -07:00
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using Godot;
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using System;
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public partial class AdvanceButton : Button
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{
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TAS_System TAS;
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bool isButtonPressed = false;
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2023-11-11 15:47:37 -07:00
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TAS = GetNode<TAS_System>("/root/TAS_System");
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this.Pressed += () => { TAS.Advance(1); };
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this.ButtonDown += () => { this.isButtonPressed = true; };
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this.ButtonUp += () => { this.isButtonPressed = false; };
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (TAS.AdvancedFramesRemaining == 0)
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{
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this.Disabled = true;
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this.isButtonPressed = false;
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}
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else
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{
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this.Disabled = false;
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if (this.isButtonPressed)
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{
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TAS.Advance(1);
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}
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2023-11-11 16:08:10 -07:00
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}
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2023-11-11 15:47:37 -07:00
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}
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2023-11-11 20:46:11 -07:00
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2023-11-11 15:47:37 -07:00
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}
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