hurrmmm/godot/UI/TAS UI/AdvanceButton.cs

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C#
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2023-11-11 15:47:37 -07:00
using Godot;
using System;
public partial class AdvanceButton : Button
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
TAS_System TAS = GetNode<TAS_System>("/root/TAS_System");
this.Pressed += () => { TAS.Advance(1); };
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}