hurrmmm/godot/tests/TAS_system/TAS_test_001.cs

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2023-11-11 13:11:27 -07:00
using Godot;
using System;
public partial class TAS_test_001 : Node
{
public override void _Ready()
{
// Called every time the node is added to the scene.
// Initialization here.
GD.Print("Hello from C# to Godot :)");
TAS_System TAS = GetNode<TAS_System>("/root/TAS");
// TAS.TestSignal += (x) => GD.Print(x);
// TAS.Test();
}
private void Test2(string testStr2)
{
}
}