using Godot; using System; public partial class TAS_test_001 : Node { public override void _Ready() { // Called every time the node is added to the scene. // Initialization here. GD.Print("Hello from C# to Godot :)"); TAS_System TAS = GetNode("/root/TAS"); // TAS.TestSignal += (x) => GD.Print(x); // TAS.Test(); } private void Test2(string testStr2) { } }