2023-11-11 15:47:37 -07:00
|
|
|
using Godot;
|
|
|
|
using System;
|
|
|
|
|
|
|
|
public partial class AdvanceButton : Button
|
|
|
|
{
|
2023-11-11 16:08:10 -07:00
|
|
|
TAS_System TAS;
|
2023-11-11 15:47:37 -07:00
|
|
|
// Called when the node enters the scene tree for the first time.
|
|
|
|
public override void _Ready()
|
|
|
|
{
|
2023-11-11 16:08:10 -07:00
|
|
|
TAS = GetNode<TAS_System>("/root/TAS_System");
|
2023-11-11 15:47:37 -07:00
|
|
|
this.Pressed += () => { TAS.Advance(1); };
|
2023-11-11 16:08:10 -07:00
|
|
|
|
2023-11-11 15:47:37 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
|
|
public override void _Process(double delta)
|
|
|
|
{
|
2023-11-11 16:08:10 -07:00
|
|
|
if (TAS.AdvancedFramesRemaining == 0)
|
|
|
|
{
|
|
|
|
this.Disabled = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.Disabled = false;
|
|
|
|
}
|
2023-11-11 15:47:37 -07:00
|
|
|
}
|
|
|
|
}
|