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23 Commits

Author SHA1 Message Date
Spencer Killen c38c9cbb4b
fmod 2024-06-06 17:07:31 -06:00
Spencer Killen df09636af9
clean code and fix tagging system 2024-06-04 22:08:24 -06:00
EvanGee aaee834a61 add some small grammar changes. 2024-06-04 10:40:20 -06:00
EvanGee 6668bff3dd add shader to character that is 'it' 2024-06-04 10:40:01 -06:00
Spencer Killen c7283297ab
more broke 2024-06-03 11:11:43 -06:00
Spencer Killen 00ff4fd9c5
Merge branch 'master' of ssh://git.sjkillen.ca:2222/sjkillen/grounders-slowjam-2024 2024-06-03 11:06:44 -06:00
Spencer Killen c3e5073011
broken ass code' 2024-06-03 11:05:52 -06:00
EvanGee c9edb73c50 add ground collider 2024-06-01 12:06:02 -06:00
Spencer Killen a88607a316
. 2024-05-31 21:59:49 -06:00
Spencer Killen 79df0710c0
Merge branch 'tower' of ssh://git.sjkillen.ca:2222/sjkillen/grounders-slowjam-2024 into tower 2024-05-31 16:58:12 -06:00
EvanGee 21e16b16a5 tower! 2024-05-31 16:50:22 -06:00
Spencer Killen 4ff3ed3e7c
fix server 2024-05-31 16:47:56 -06:00
EvanGee 8fbd8c86f3 tower! 2024-05-31 16:08:34 -06:00
Spencer Killen b54c7d72fa
Add fmod binaries 2024-05-31 15:15:07 -06:00
Spencer Killen a9dad02fb9
partial tagging system 2024-05-31 11:59:57 -06:00
Spencer Killen 55d26874bd
disable server physics 2024-05-26 07:24:38 -06:00
Spencer Killen 2005ef652e
add castle tile pack 2024-05-25 19:37:19 -06:00
Spencer Killen ef5ceb0b95
Same as prev, but better 2024-05-25 18:47:51 -06:00
Spencer Killen ba14ca7ea0
make level work without multiplayer 2024-05-25 18:44:52 -06:00
Spencer Killen f9847bcb37
Add addon to support grid maps and tweak it to support collision and materials 2024-05-25 18:27:35 -06:00
Spencer Killen ef8553fe45
add multiplayer lobby system 2024-05-25 17:15:59 -06:00
Spencer Killen 3eb8b2a718
Smoothen camera 2024-05-25 12:07:16 -06:00
Spencer Killen 6766c63abe
add fmod 2024-05-25 11:51:19 -06:00
166 changed files with 3540 additions and 20 deletions

4
.gitattributes vendored
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@ -13,3 +13,7 @@
*.zip filter=lfs diff=lfs merge=lfs -text
*.pur filter=lfs diff=lfs merge=lfs -text
*.res filter=lfs diff=lfs merge=lfs -text
*.a filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.dynlib filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text

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@ -0,0 +1,5 @@
# Here because gdextension does not support editor export plugin for now.
# https://github.com/godotengine/godot/issues/80593
@tool
class_name FmodEditorExportPluginProxy
extends FmodEditorExportPlugin

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@ -0,0 +1,11 @@
@tool
extends Node
func _ready():
process_mode = PROCESS_MODE_ALWAYS
func _process(delta):
FmodServer.update()
func _notification(what):
FmodServer.notification(what)

76
addons/fmod/FmodPlugin.gd Normal file
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@ -0,0 +1,76 @@
@tool
class_name FmodPlugin extends EditorPlugin
const ADDON_PATH = "res://addons/fmod"
@onready var theme = get_editor_interface().get_base_control().get_theme()
var fmod_bank_explorer_window: PackedScene = load("res://addons/fmod/tool/ui/FmodBankExplorer.tscn")
var bank_explorer: FmodBankExplorer
var fmod_button: Button
var export_plugin = FmodEditorExportPluginProxy.new()
var emitter_inspector_plugin = FmodEmitterPropertyInspectorPlugin.new(self)
var bank_loader_inspector_plugin = FmodBankLoaderPropertyInspectorPlugin.new(self)
func _init():
add_autoload_singleton("FmodManager", "res://addons/fmod/FmodManager.gd")
fmod_button = Button.new()
fmod_button.icon = load("res://addons/fmod/icons/fmod_icon.svg")
fmod_button.text = "Fmod Explorer"
fmod_button.pressed.connect(_on_project_explorer_button_clicked)
add_control_to_container(EditorPlugin.CONTAINER_TOOLBAR, fmod_button)
bank_explorer = fmod_bank_explorer_window.instantiate()
bank_explorer.theme = get_editor_interface().get_base_control().get_theme()
bank_explorer.visible = false
add_child(bank_explorer)
add_inspector_plugin(bank_loader_inspector_plugin)
add_inspector_plugin(emitter_inspector_plugin)
func _on_project_explorer_button_clicked():
bank_explorer.should_display_copy_buttons = true
bank_explorer.should_display_select_button = false
_popup_project_explorer(FmodBankExplorer.ToDisplayFlags.BANKS | FmodBankExplorer.ToDisplayFlags.BUSES | FmodBankExplorer.ToDisplayFlags.VCA | FmodBankExplorer.ToDisplayFlags.EVENTS)
func open_project_explorer_events(on_select_callable: Callable):
_open_project_explorer(FmodBankExplorer.ToDisplayFlags.BANKS | FmodBankExplorer.ToDisplayFlags.EVENTS, on_select_callable)
func open_project_explorer_bank(on_select_callable: Callable):
_open_project_explorer(FmodBankExplorer.ToDisplayFlags.BANKS, on_select_callable)
func _open_project_explorer(display_flag: int, on_select_callable: Callable):
bank_explorer.should_display_copy_buttons = false
bank_explorer.should_display_select_button = true
_popup_project_explorer(display_flag, on_select_callable)
func _popup_project_explorer(to_display: int, callable: Callable = Callable()):
if bank_explorer.visible == true:
bank_explorer.close_window()
return
bank_explorer.regenerate_tree(to_display, callable)
bank_explorer.popup_centered()
func _enter_tree():
add_export_plugin(export_plugin)
func _exit_tree():
remove_inspector_plugin(emitter_inspector_plugin)
remove_inspector_plugin(bank_loader_inspector_plugin)
remove_control_from_container(EditorPlugin.CONTAINER_TOOLBAR, fmod_button)
fmod_button.queue_free()
remove_export_plugin(export_plugin)

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@ -0,0 +1,101 @@
[configuration]
entry_symbol = "fmod_library_init"
compatibility_minimum = 4.2
[libraries]
windows.editor.x86_64 = "res://addons/fmod/libs/windows/libGodotFmod.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://addons/fmod/libs/windows/libGodotFmod.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://addons/fmod/libs/windows/libGodotFmod.windows.template_release.x86_64.dll"
macos.editor = "res://addons/fmod/libs/macos/libGodotFmod.macos.editor.framework"
macos.debug = "res://addons/fmod/libs/macos/libGodotFmod.macos.template_debug.framework"
macos.release = "res://addons/fmod/libs/macos/libGodotFmod.macos.template_release.framework"
linux.editor.x86_64 = "res://addons/fmod/libs/linux/libGodotFmod.linux.editor.x86_64.so"
linux.debug.x86_64 = "res://addons/fmod/libs/linux/libGodotFmod.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://addons/fmod/libs/linux/libGodotFmod.linux.template_release.x86_64.so"
android.debug.x86_64 = "res://addons/fmod/libs/android/x86_64/libGodotFmod.android.template_debug.x86_64.so"
android.release.x86_64 = "res://addons/fmod/libs/android/x86_64/libGodotFmod.android.template_release.x86_64.so"
android.debug.arm64 = "res://addons/fmod/libs/android/arm64/libGodotFmod.android.template_debug.arm64.so"
android.release.arm64 = "res://addons/fmod/libs/android/arm64/libGodotFmod.android.template_release.arm64.so"
ios.debug = "res://addons/fmod/libs/ios/libGodotFmod.ios.template_debug.universal.dylib"
ios.release = "res://addons/fmod/libs/ios/libGodotFmod.ios.template_release.universal.dylib"
[icons]
FmodEventEmitter2D = "res://addons/fmod/icons/fmod_icon.svg"
FmodEventEmitter3D = "res://addons/fmod/icons/fmod_icon.svg"
FmodListener2D = "res://addons/fmod/icons/fmod_icon.svg"
FmodListener3D = "res://addons/fmod/icons/fmod_icon.svg"
FmodBankLoader = "res://addons/fmod/icons/fmod_icon.svg"
[dependencies]
windows.editor.x86_64 = {
"libs/windows/fmodL.dll": "",
"libs/windows/fmodstudioL.dll": ""
}
windows.debug.x86_64 = {
"libs/windows/fmodL.dll": "",
"libs/windows/fmodstudioL.dll": ""
}
windows.release.x86_64 = {
"libs/windows/fmod.dll": "",
"libs/windows/fmodstudio.dll": ""
}
linux.editor.x86_64 = {
"libs/linux/libfmodL.so": "",
"libs/linux/libfmodL.so.13": "",
"libs/linux/libfmodL.so.13.12": "",
"libs/linux/libfmodstudioL.so": "",
"libs/linux/libfmodstudioL.so.13": "",
"libs/linux/libfmodstudioL.so.13.12": ""
}
linux.debug.x86_64 = {
"libs/linux/libfmodL.so": "",
"libs/linux/libfmodL.so.13": "",
"libs/linux/libfmodL.so.13.12": "",
"libs/linux/libfmodstudioL.so": "",
"libs/linux/libfmodstudioL.so.13": "",
"libs/linux/libfmodstudioL.so.13.12": ""
}
linux.release.x86_64 = {
"libs/linux/libfmod.so": "",
"libs/linux/libfmod.so.13": "",
"libs/linux/libfmod.so.13.12": "",
"libs/linux/libfmodstudio.so": "",
"libs/linux/libfmodstudio.so.13": "",
"libs/linux/libfmodstudio.so.13.12": ""
}
macos.editor = {
"libs/macos/libfmodL.dylib": "",
"libs/macos/libfmodstudioL.dylib": ""
}
macos.debug = {
"libs/macos/libfmodL.dylib": "",
"libs/macos/libfmodstudioL.dylib": ""
}
macos.release = {
"libs/macos/libfmod.dylib": "",
"libs/macos/libfmodstudio.dylib": ""
}
android.debug.x86_64 = {
"libs/android/x86_64/libfmodL.so": "",
"libs/android/x86_64/libfmodstudioL.so": "",
}
android.release.x86_64 = {
"libs/android/x86_64/libfmod.so": "",
"libs/android/x86_64/libfmodstudio.so": "",
}
android.debug.arm64 = {
"libs/android/arm64/libfmodL.so": "",
"libs/android/arm64/libfmodstudioL.so": "",
}
android.release.arm64 = {
"libs/android/arm64/libfmod.so": "",
"libs/android/arm64/libfmodstudio.so": "",
}
ios.debug = {
"libs/ios/libfmodL_iphoneos.a": "",
"libs/ios/libfmodstudioL_iphoneos.a": ""
}
ios.release = {
"libs/ios/libfmod_iphoneos.a": "",
"libs/ios/libfmodstudio_iphoneos.a": ""
}

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<svg version="1.2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 21" width="20" height="21">
<title>banks_icon</title>
<defs>
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</defs>
<style>
</style>
<use id="Background" href="#img1" x="0" y="0"/>
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[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=true
editor/convert_colors_with_editor_theme=true

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addons/fmod/plugin.cfg Normal file
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[plugin]
name="FMOD GDExtension"
description="FMOD GDExtension for Godot Engine 4.0"
author="Utopia-rise, Tristan Grespinet, Pierre-Thomas Meisels"
version="4.0.0"
script="FmodPlugin.gd"

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class_name FmodBankLoaderPropertyInspectorPlugin extends EditorInspectorPlugin
static var bank_icon = load("res://addons/fmod/icons/bank_icon.svg")
var _open_project_explorer_callable: Callable
func _init(plugin: FmodPlugin):
_open_project_explorer_callable = plugin.open_project_explorer_bank
func _can_handle(object: Object):
return object is FmodBankLoader
func _parse_property(object: Object, type: Variant.Type, name: String, hint_type: PropertyHint, hint_string: String, usage_flags: int, wide: bool):
return name == "bank_paths"
func _parse_category(object: Object, category: String):
if category != "FmodBankLoader":
return
var editor_property := FmodBankPathEditorProperty.new(_open_project_explorer_callable)
add_property_editor_for_multiple_properties("Fmod banks", PackedStringArray(["bank_paths"]), editor_property)

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class_name FmodEmitterPropertyInspectorPlugin extends EditorInspectorPlugin
var _open_project_explorer_callable: Callable
var _event_editor_property_scene: PackedScene = load("res://addons/fmod/tool/property_editors/FmodEventEditorProperty.tscn")
func _init(plugin: FmodPlugin):
_open_project_explorer_callable = plugin.open_project_explorer_events
func _can_handle(object: Object):
return object is FmodEventEmitter2D or \
object is FmodEventEmitter3D
func _parse_property(object: Object, type: Variant.Type, name: String, hint_type: PropertyHint, hint_string: String, usage_flags: int, wide: bool):
return name == "event_name" || name == "event_guid"
func _parse_category(object: Object, category: String):
if category != "FmodEventEmitter2D" and category != "FmodEventEmitter3D":
return
var editor_property := _event_editor_property_scene.instantiate()
editor_property.initialize(_open_project_explorer_callable, "event_name", "event_guid")
add_property_editor_for_multiple_properties("Fmod event", PackedStringArray(["event_name", "event_guid"]), editor_property)

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class_name FmodBankPathEditorProperty extends EditorProperty
var path_property_name := "bank_paths"
var ui: Control
var last_selected_index := -1
func _init(open_project_explorer_callable: Callable):
ui = load("res://addons/fmod/tool/property_editors/FmodBankPathsPropertyEditorUi.tscn").instantiate()
add_child(ui)
var add_button: Button = ui.get_node("%AddButton")
var open_project_explorer_event = func open_project_explorer_event():
open_project_explorer_callable.call(self._set_path_and_guid)
add_button.pressed.connect(open_project_explorer_event)
var remove_button: Button = ui.get_node("%RemoveButton")
remove_button.pressed.connect(_on_remove_button)
var manual_add_button: Button = ui.get_node("%ManualAddButton")
manual_add_button.pressed.connect(_on_manual_add_button)
var up_button: Button = ui.get_node("%UpButton")
up_button.pressed.connect(_on_up_button)
var down_button: Button = ui.get_node("%DownButton")
down_button.pressed.connect(_on_down_button)
func _update_property():
var bank_list: ItemList = ui.get_node("%BankList")
bank_list.clear()
var bank_paths: Array = get_edited_object()[path_property_name]
for path in bank_paths:
bank_list.add_item(path)
if last_selected_index == -1:
return
bank_list.select(last_selected_index)
last_selected_index = -1
func _set_path_and_guid(path: String, _cancel: String):
var bank_list: ItemList = ui.get_node("%BankList")
var current_bank_paths: Array = get_edited_object()[path_property_name]
if current_bank_paths.has(path):
return
var bank_paths := Array(current_bank_paths)
bank_paths.append(path)
emit_changed(path_property_name, bank_paths)
func _on_remove_button():
var bank_list: ItemList = ui.get_node("%BankList")
var current_bank_paths: Array = get_edited_object()[path_property_name]
var bank_paths := Array(current_bank_paths)
var selected_items_indexes: PackedInt32Array = bank_list.get_selected_items()
if selected_items_indexes.is_empty():
return
var item = bank_list.get_item_text(selected_items_indexes[0])
var in_list_index = bank_paths.find(item)
bank_paths.remove_at(in_list_index)
last_selected_index = in_list_index if in_list_index < bank_paths.size() else in_list_index - 1
emit_changed(path_property_name, bank_paths)
func _on_manual_add_button():
var manual_add_line_edit: LineEdit = ui.get_node("%ManualAddLineEdit")
var to_add: String = manual_add_line_edit.text
if not to_add.begins_with("res://") || not to_add.ends_with(".bank"):
return
_set_path_and_guid(to_add, "")
manual_add_line_edit.text = ""
func _on_up_button():
_on_move_button(false)
func _on_down_button():
_on_move_button(true)
func _on_move_button(is_down: bool):
var bank_list: ItemList = ui.get_node("%BankList")
var current_bank_paths: Array = get_edited_object()[path_property_name]
var bank_paths := Array(current_bank_paths)
var selected_items_indexes: PackedInt32Array = bank_list.get_selected_items()
if selected_items_indexes.is_empty():
return
var item = bank_list.get_item_text(selected_items_indexes[0])
var in_list_index = bank_paths.find(item)
var boundary = current_bank_paths.size() - 1 if is_down else 0
if in_list_index == boundary:
return
var new_index = in_list_index + 1 if is_down else in_list_index - 1
bank_paths.remove_at(in_list_index)
bank_paths.insert(new_index, item)
last_selected_index = new_index
emit_changed(path_property_name, bank_paths)

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@ -0,0 +1,60 @@
[gd_scene load_steps=2 format=3 uid="uid://dtlwk8wdeal3h"]
[ext_resource type="Texture2D" uid="uid://bkqdeaojmbbaj" path="res://addons/fmod/icons/bank_icon.svg" id="1_11c48"]
[node name="FmodBankPathsPropertyEditorUi" type="VBoxContainer"]
offset_right = 92.0
offset_bottom = 43.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="AddButton" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "+"
icon = ExtResource("1_11c48")
icon_alignment = 2
[node name="RemoveButton" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "-"
[node name="VSeparator" type="VSeparator" parent="HBoxContainer"]
layout_mode = 2
[node name="UpButton" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "↑"
[node name="DownButton" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "↓"
[node name="BankList" type="ItemList" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
auto_height = true
[node name="HBoxContainer2" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="ManualAddLineEdit" type="LineEdit" parent="HBoxContainer2"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="ManualAddButton" type="Button" parent="HBoxContainer2"]
unique_name_in_owner = true
layout_mode = 2
text = "+"

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@tool class_name FmodEventEditorProperty extends FmodPathEditorProperty
static var EVENT_PARAMETER_PREFIX_FOR_PROPERTIES = "event_parameter"
var former_event_description: FmodEventDescription
func _update_property():
super()
if get_edited_object().event_name == "":
return
_update_parameters()
var event_description: FmodEventDescription = FmodServer.get_event_from_guid(get_edited_object().event_guid)
former_event_description = event_description
func _set_path_and_guid(path: String, guid: String):
super(path, guid)
if get_edited_object().event_name == "":
return
_update_parameters()
former_event_description = FmodServer.get_event_from_guid(get_edited_object().event_guid)
func _update_parameters():
var event_description: FmodEventDescription = FmodServer.get_event_from_guid(get_edited_object().event_guid)
if former_event_description != null and event_description != former_event_description:
get_edited_object().tool_remove_all_parameters()
var map_to_property_name = func map_to_property_name(dict: Dictionary):
return dict["name"]
var filter_fmod_parameter_property = func filter_fmod_parameter_property(parameter_name: String):
return parameter_name.begins_with(EVENT_PARAMETER_PREFIX_FOR_PROPERTIES)
var filter_property_id = func filter_property_id(property: String):
return property.ends_with("/id")
var existing_property_ids = get_edited_object().get_property_list().map(map_to_property_name).filter(filter_fmod_parameter_property).filter(filter_property_id)
var map_property_name_to_parameter_name = func map_property_name_to_parameter_name(parameter: String):
return parameter.split("/")[1]
var existing_parameter_names = existing_property_ids.map(map_property_name_to_parameter_name)
var map_property_id_to_parameter_id_value = func map_property_id_to_parameter_id_value(property: String):
return get_edited_object()[property]
var existing_parameter_ids = existing_property_ids.map(map_property_id_to_parameter_id_value)
var property_matching = existing_parameter_ids.map(func(id): return false)
for param in event_description.get_parameters():
var parameter_name = param.get_name()
var parameter_id_param = "%s/%s/id" % [EVENT_PARAMETER_PREFIX_FOR_PROPERTIES, parameter_name]
var parameter_value_param = "%s/%s/value" % [EVENT_PARAMETER_PREFIX_FOR_PROPERTIES, parameter_name]
var parameter_min_value_param = "%s/%s/min_value" % [EVENT_PARAMETER_PREFIX_FOR_PROPERTIES, parameter_name]
var parameter_max_value_param = "%s/%s/max_value" % [EVENT_PARAMETER_PREFIX_FOR_PROPERTIES, parameter_name]
var parameter_default_value_param = "%s/%s/default_value" % [EVENT_PARAMETER_PREFIX_FOR_PROPERTIES, parameter_name]
var existing_property_name_index = existing_property_ids.find(parameter_id_param)
var are_properties_already_in_node = existing_property_name_index != -1
var parameter_id = param.get_id()
if are_properties_already_in_node:
property_matching[existing_property_name_index] = existing_parameter_ids[existing_property_name_index] == parameter_id
if not are_properties_already_in_node or get_edited_object()[parameter_id_param] == null:
get_edited_object()[parameter_id_param] = parameter_id
if not are_properties_already_in_node or get_edited_object()[parameter_value_param] == null:
get_edited_object()[parameter_value_param] = param.get_default_value()
if not are_properties_already_in_node or get_edited_object()[parameter_min_value_param] == null:
get_edited_object()[parameter_min_value_param] = param.get_minimum()
if not are_properties_already_in_node or get_edited_object()[parameter_max_value_param] == null:
get_edited_object()[parameter_max_value_param] = param.get_maximum()
if not are_properties_already_in_node or get_edited_object()[parameter_default_value_param] == null:
get_edited_object()[parameter_default_value_param] = param.get_default_value()
for i in property_matching.size():
if not property_matching[i]:
get_edited_object().tool_remove_parameter(existing_parameter_ids[i])
pass
get_edited_object().notify_property_list_changed()

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@ -0,0 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://cowfthogh1n7i"]
[ext_resource type="PackedScene" uid="uid://cujo3xq0erren" path="res://addons/fmod/tool/property_editors/FmodPathEditorProperty.tscn" id="1_xvpec"]
[ext_resource type="Script" path="res://addons/fmod/tool/property_editors/FmodEventEditorProperty.gd" id="2_nkhkm"]
[node name="FmodEventEditorProperty" instance=ExtResource("1_xvpec")]
script = ExtResource("2_nkhkm")

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@ -0,0 +1,10 @@
@tool class_name FmodGuidAndPathPropertyEditorUi extends HBoxContainer
func set_callables(window_callable: Callable, path_callable: Callable, guid_callable: Callable):
%EventExplorerButton.pressed.connect(window_callable)
%PathLineEdit.text_changed.connect(path_callable)
%GuidLineEdit.text_changed.connect(guid_callable)
func set_icon(icon: Texture2D):
%EventExplorerButton.icon = icon

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