add ground collider

This commit is contained in:
EvanGee 2024-06-01 12:06:02 -06:00
parent a88607a316
commit c9edb73c50
2 changed files with 30 additions and 26 deletions

View File

@ -2,3 +2,5 @@ extends StaticBody3D
func grounded(src: Player):
src._is_grounded = true

View File

@ -1,23 +1,27 @@
[gd_scene load_steps=11 format=3 uid="uid://b00brfkibo5cj"]
[gd_scene load_steps=14 format=3 uid="uid://b00brfkibo5cj"]
[ext_resource type="PackedScene" uid="uid://bq654gwim6col" path="res://level/level.glb" id="1_s37in"]
[ext_resource type="Environment" uid="uid://covjrwmk4rplw" path="res://level/world_environment.tres" id="2_ptkl6"]
[ext_resource type="Script" path="res://level/level.gd" id="2_s1bx6"]
[ext_resource type="Script" path="res://level/StaticBody3D.gd" id="4_6rwm2"]
[ext_resource type="Script" path="res://addons/smoother/smoother.gd" id="5_2tyle"]
[ext_resource type="Script" path="res://level/PlayerSpawner.gd" id="6_7ww0m"]
[ext_resource type="MeshLibrary" uid="uid://cgh6y5j8wgi36" path="res://level/mesh_library/level_mesh_library.glb" id="6_d34iv"]
[ext_resource type="Script" path="res://level/Ground.gd" id="7_81ape"]
[ext_resource type="Script" path="res://level/Ground.gd" id="8_fuivp"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_ujmev"]
margin = 2.067
[sub_resource type="BoxShape3D" id="BoxShape3D_qp06x"]
size = Vector3(2, 0.1, 2)
[sub_resource type="QuadMesh" id="QuadMesh_8lqeb"]
size = Vector2(100, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_m3lo5"]
size = Vector3(100, 100, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_285vp"]
properties/0/path = NodePath("SharedUI/SharedMessage:text")
properties/0/spawn = true
properties/0/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_kefm0"]
size = Vector3(6.87, 1, 1)
[node name="level" instance=ExtResource("1_s37in")]
script = ExtResource("2_s1bx6")
@ -32,6 +36,17 @@ transform = Transform3D(1, 0, 0, 0, 0.566018, 0.824393, 0, -0.824393, 0.566018,
transform = Transform3D(25.5862, 0, 0, 0, 25.5862, 0, 0, 0, 25.5862, 0.00464344, 0, 0.0305362)
visible = false
[node name="StaticBody3D" type="StaticBody3D" parent="Plane" index="0" groups=["ground"]]
script = ExtResource("4_6rwm2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Plane/StaticBody3D" index="0"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("WorldBoundaryShape3D_ujmev")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Plane/StaticBody3D" index="1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
shape = SubResource("BoxShape3D_qp06x")
[node name="Cube" parent="." index="2"]
visible = false
@ -73,27 +88,14 @@ mesh = SubResource("QuadMesh_8lqeb")
skeleton = NodePath("../Cube")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D" index="0"]
script = ExtResource("7_81ape")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 1, 0, 0, -0.5)
shape = SubResource("BoxShape3D_m3lo5")
[node name="SharedUI" type="Control" parent="." index="9"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="StaticBody3D" type="StaticBody3D" parent="." index="9"]
[node name="GlobalMessage" type="Label" parent="SharedUI" index="0"]
unique_name_in_owner = true
layout_mode = 2
offset_right = 1152.0
offset_bottom = 23.0
text = "Waiting for at least 2 players to join"
horizontal_alignment = 1
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." index="10"]
replication_config = SubResource("SceneReplicationConfig_285vp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
transform = Transform3D(1.5, 0, 0, 0, 3.2, 0, 0, 0, 10, 5.01694, 11.1202, -5.176)
shape = SubResource("BoxShape3D_kefm0")
script = ExtResource("8_fuivp")