add shader to character that is 'it'
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c7283297ab
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@ -1,6 +1,8 @@
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extends StaticBody3D
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extends Node3D
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func grounded(src: Player):
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func grounded(src: Player):
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src._is_grounded = true
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src._is_grounded = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://b00brfkibo5cj"]
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[gd_scene load_steps=14 format=3 uid="uid://b00brfkibo5cj"]
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[ext_resource type="PackedScene" uid="uid://bq654gwim6col" path="res://level/level.glb" id="1_s37in"]
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[ext_resource type="PackedScene" uid="uid://bq654gwim6col" path="res://level/level.glb" id="1_s37in"]
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[ext_resource type="Environment" uid="uid://covjrwmk4rplw" path="res://level/world_environment.tres" id="2_ptkl6"]
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[ext_resource type="Environment" uid="uid://covjrwmk4rplw" path="res://level/world_environment.tres" id="2_ptkl6"]
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@ -6,6 +6,7 @@
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[ext_resource type="Script" path="res://addons/smoother/smoother.gd" id="5_2tyle"]
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[ext_resource type="Script" path="res://addons/smoother/smoother.gd" id="5_2tyle"]
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[ext_resource type="Script" path="res://level/PlayerSpawner.gd" id="6_7ww0m"]
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[ext_resource type="Script" path="res://level/PlayerSpawner.gd" id="6_7ww0m"]
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[ext_resource type="MeshLibrary" uid="uid://cgh6y5j8wgi36" path="res://level/mesh_library/level_mesh_library.glb" id="6_d34iv"]
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[ext_resource type="MeshLibrary" uid="uid://cgh6y5j8wgi36" path="res://level/mesh_library/level_mesh_library.glb" id="6_d34iv"]
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[ext_resource type="Script" path="res://level/Ground.gd" id="8_yu1ir"]
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_ujmev"]
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_ujmev"]
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margin = 2.067
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margin = 2.067
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@ -20,8 +21,7 @@ size = Vector2(100, 100)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_285vp"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_285vp"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_kefm0"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_0y3ka"]
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size = Vector3(6.87, 1, 1)
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[node name="level" instance=ExtResource("1_s37in")]
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[node name="level" instance=ExtResource("1_s37in")]
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script = ExtResource("2_s1bx6")
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script = ExtResource("2_s1bx6")
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@ -95,13 +95,7 @@ shape = SubResource("BoxShape3D_m3lo5")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." index="9"]
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." index="9"]
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replication_config = SubResource("SceneReplicationConfig_285vp")
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replication_config = SubResource("SceneReplicationConfig_285vp")
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="10"]
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[node name="SharedUI" type="Control" parent="." index="10"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
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transform = Transform3D(1.5, 0, 0, 0, 3.2, 0, 0, 0, 10, 5.01694, 11.1202, -5.176)
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shape = SubResource("BoxShape3D_kefm0")
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[node name="SharedUI" type="Control" parent="." index="11"]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 0
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anchors_preset = 0
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offset_right = 40.0
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offset_right = 40.0
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@ -113,5 +107,12 @@ layout_mode = 0
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offset_right = 40.0
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offset_right = 40.0
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offset_bottom = 23.0
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offset_bottom = 23.0
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[node name="Ground" type="Area3D" parent="." index="11"]
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transform = Transform3D(9, 0, 0, 0, 9, 0, 0, 0, 9, 4.85232, 7.93442, -4.42363)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground" index="0"]
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shape = SubResource("BoxShape3D_0y3ka")
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script = ExtResource("8_yu1ir")
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[connection signal="despawned" from="PlayerSpawner" to="." method="client_remove_player"]
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[connection signal="despawned" from="PlayerSpawner" to="." method="client_remove_player"]
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[connection signal="spawned" from="PlayerSpawner" to="." method="client_add_player"]
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[connection signal="spawned" from="PlayerSpawner" to="." method="client_add_player"]
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@ -33,6 +33,7 @@ signal check_grounded
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func _ready():
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func _ready():
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if username == "":
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if username == "":
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username = "Player " + name
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username = "Player " + name
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$Sphere.set_instance_shader_parameter("color", Color.DARK_ORANGE)
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func is_on_ground() -> bool:
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func is_on_ground() -> bool:
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_is_grounded = false
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_is_grounded = false
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@ -29,6 +29,13 @@ animation/fps=30
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animation/trimming=false
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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import_script/path=""
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import_script/path=""
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_subresources={}
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_subresources={
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"materials": {
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"skin": {
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"use_external/enabled": true,
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"use_external/path": "res://player/player_color.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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gltf/embedded_image_handling=1
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@ -0,0 +1,8 @@
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shader_type spatial;
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instance uniform vec3 color : source_color;
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void fragment() {
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ALBEDO = color;
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// Called for every pixel the material is visible on.
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}
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@ -0,0 +1,7 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://k5oba64lxvnw"]
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[ext_resource type="Shader" path="res://player/player_color.gdshader" id="1_mfu2j"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_mfu2j")
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@ -41,6 +41,10 @@ FmodManager="*res://addons/fmod/FmodManager.gd"
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enabled=PackedStringArray("res://addons/fmod/plugin.cfg", "res://addons/godot_gltf2meshlib-6391ec247cc04f5fe89243b24fad68bc2ed2a96b/addons/gltf2meshlib/plugin.cfg")
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enabled=PackedStringArray("res://addons/fmod/plugin.cfg", "res://addons/godot_gltf2meshlib-6391ec247cc04f5fe89243b24fad68bc2ed2a96b/addons/gltf2meshlib/plugin.cfg")
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[filesystem]
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import/fbx/enabled=false
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[input]
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[input]
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move_left={
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move_left={
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