8 lines
		
	
	
	
		
			159 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
	
		
			159 B
		
	
	
	
		
			Text
		
	
	
	
	
	
shader_type spatial;
 | 
						|
 | 
						|
instance uniform vec3 color : source_color;
 | 
						|
 | 
						|
void fragment() {
 | 
						|
	ALBEDO = color;
 | 
						|
	// Called for every pixel the material is visible on.
 | 
						|
}
 |