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# Godot 4+ specific ignores
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game/.godot/
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*.blend1
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*.blend2
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*.blend3
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*.blend4
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*.blend5
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https://godotshaders.com/shader/color-reduction-and-dither/
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https://godotshaders.com/shader/retro-dither/
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BIN
blends/environment.blend (Stored with Git LFS)
BIN
blends/environment.blend (Stored with Git LFS)
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Before Width: | Height: | Size: 4.1 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://g372wvfvuk1g"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="goodnight_jellybean"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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source_md5="7d6f7d94a0fae30ee8056ef6f495e8d7"
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dest_md5="0b490fd5101b9f1bd17a91403f3c30c6"
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source_md5="7d6f7d94a0fae30ee8056ef6f495e8d7"
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dest_md5="ae375c38126041245ee2e5fe2f53be0e"
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="26ea799ea0a3da9e753b3ebe822e0570"
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Load Diff
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Load Diff
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[core]
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modified_time=1671312807
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bindings_version=13
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cs_glue_version=1664316215
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api_hash=702222790131169798
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[editor]
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modified_time=1671312807
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bindings_version=13
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cs_glue_version=1664316215
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api_hash=-5533208003708907912
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/effects/dithering/screen_space_shader.tres" type="Shader" id=1]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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[node name="CanvasLayer" type="CanvasLayer"]
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[node name="TextureRect" type="TextureRect" parent="."]
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material = SubResource( 1 )
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -512.0
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margin_top = -300.0
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margin_right = 512.0
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margin_bottom = 300.0
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[gd_resource type="Shader" format=2]
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[resource]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/room/environment.glb" type="PackedScene" id=1]
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[node name="environment" instance=ExtResource( 1 )]
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Goodnight Jellybean"
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config/icon="res://icon.png"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[mono]
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project/assembly_name="Goodnight Jellybean"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/effects/dithering/CanvasLayer.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/room/environment.tscn" type="PackedScene" id=2]
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[sub_resource type="Environment" id=1]
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[node name="Spatial" type="Spatial"]
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[node name="CanvasLayer" parent="." instance=ExtResource( 1 )]
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[node name="environment" parent="." instance=ExtResource( 2 )]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( -0.745011, 0, 0.667053, 0, 1, 0, -0.667053, 0, -0.745011, 6.8714, 6.8974, -7.12113 )
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fov = 87.2
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 1 )
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[node name="OmniLight" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00275469, 5.3306, -0.00586939 )
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light_energy = 16.0
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light_indirect_energy = 1.306
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omni_range = 5.778
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omni_attenuation = 2.73208
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