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					 37 changed files with 63103 additions and 55 deletions
				
			
		
							
								
								
									
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# Godot 4+ specific ignores
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					# Godot 4+ specific ignores
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game/.godot/
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					game/.godot/
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					*.blend1
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								attribution.txt
									
										
									
									
									
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					https://godotshaders.com/shader/color-reduction-and-dither/
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					https://godotshaders.com/shader/retro-dither/
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								blends/environment.blend
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		 Before Width: | Height: | Size: 4.1 KiB  | 
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://g372wvfvuk1g"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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					@ -1,15 +0,0 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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;   [section] ; section goes between []
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;   param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="goodnight_jellybean"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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					 | 
				
			||||||
							
								
								
									
										1
									
								
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					source_md5="7d6f7d94a0fae30ee8056ef6f495e8d7"
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			||||||
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					dest_md5="0b490fd5101b9f1bd17a91403f3c30c6"
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					source_md5="7d6f7d94a0fae30ee8056ef6f495e8d7"
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					source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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					dest_md5="26ea799ea0a3da9e753b3ebe822e0570"
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								godot/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
									
										
									
									
									
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								godot/.mono/assemblies/Debug/GodotSharp.dll
									
										
									
									
									
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								godot/.mono/assemblies/Debug/GodotSharp.pdb
									
										
									
									
									
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								godot/.mono/assemblies/Debug/GodotSharpEditor.dll
									
										
									
									
									
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								godot/.mono/assemblies/Debug/GodotSharpEditor.pdb
									
										
									
									
									
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					[core]
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					modified_time=1671312807
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					bindings_version=13
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					cs_glue_version=1664316215
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					api_hash=702222790131169798
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					[editor]
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					modified_time=1671312807
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					bindings_version=13
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					cs_glue_version=1664316215
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					api_hash=-5533208003708907912
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			||||||
							
								
								
									
										19
									
								
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					[gd_scene load_steps=3 format=2]
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					[ext_resource path="res://assets/effects/dithering/screen_space_shader.tres" type="Shader" id=1]
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					[sub_resource type="ShaderMaterial" id=1]
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					shader = ExtResource( 1 )
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					[node name="CanvasLayer" type="CanvasLayer"]
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					[node name="TextureRect" type="TextureRect" parent="."]
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					material = SubResource( 1 )
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					anchor_left = 0.5
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					anchor_top = 0.5
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					anchor_right = 0.5
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					anchor_bottom = 0.5
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					margin_left = -512.0
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					margin_top = -300.0
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					margin_right = 512.0
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					margin_bottom = 300.0
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					[gd_resource type="Shader" format=2]
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					[resource]
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								godot/assets/room/BedBase.material
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								godot/assets/room/Book.material
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								godot/assets/room/Cupboard.material
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								godot/assets/room/Door.material
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								godot/assets/room/Door.material
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								godot/assets/room/RoomBase.material
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								godot/assets/room/RoomBase.material
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								godot/assets/room/ShelfBase.material
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								godot/assets/room/ShelfBase.material
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								godot/assets/room/environment.glb
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										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								godot/assets/room/environment.glb
									 (Stored with Git LFS)
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										1065
									
								
								godot/assets/room/environment.glb.import
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										1065
									
								
								godot/assets/room/environment.glb.import
									
										
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										5
									
								
								godot/assets/room/environment.tscn
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								godot/assets/room/environment.tscn
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,5 @@
 | 
				
			||||||
 | 
					[gd_scene load_steps=2 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/room/environment.glb" type="PackedScene" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="environment" instance=ExtResource( 1 )]
 | 
				
			||||||
							
								
								
									
										7
									
								
								godot/default_env.tres
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								godot/default_env.tres
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					[gd_resource type="Environment" load_steps=2 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="ProceduralSky" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[resource]
 | 
				
			||||||
 | 
					background_mode = 2
 | 
				
			||||||
 | 
					background_sky = SubResource( 1 )
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								godot/icon.png
									 (Stored with Git LFS)
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								godot/icon.png
									 (Stored with Git LFS)
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										35
									
								
								godot/icon.png.import
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								godot/icon.png.import
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,35 @@
 | 
				
			||||||
 | 
					[remap]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					importer="texture"
 | 
				
			||||||
 | 
					type="StreamTexture"
 | 
				
			||||||
 | 
					path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 | 
				
			||||||
 | 
					metadata={
 | 
				
			||||||
 | 
					"vram_texture": false
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[deps]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					source_file="res://icon.png"
 | 
				
			||||||
 | 
					dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[params]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					compress/mode=0
 | 
				
			||||||
 | 
					compress/lossy_quality=0.7
 | 
				
			||||||
 | 
					compress/hdr_mode=0
 | 
				
			||||||
 | 
					compress/bptc_ldr=0
 | 
				
			||||||
 | 
					compress/normal_map=0
 | 
				
			||||||
 | 
					flags/repeat=0
 | 
				
			||||||
 | 
					flags/filter=true
 | 
				
			||||||
 | 
					flags/mipmaps=false
 | 
				
			||||||
 | 
					flags/anisotropic=false
 | 
				
			||||||
 | 
					flags/srgb=2
 | 
				
			||||||
 | 
					process/fix_alpha_border=true
 | 
				
			||||||
 | 
					process/premult_alpha=false
 | 
				
			||||||
 | 
					process/HDR_as_SRGB=false
 | 
				
			||||||
 | 
					process/invert_color=false
 | 
				
			||||||
 | 
					process/normal_map_invert_y=false
 | 
				
			||||||
 | 
					stream=false
 | 
				
			||||||
 | 
					size_limit=0
 | 
				
			||||||
 | 
					detect_3d=true
 | 
				
			||||||
 | 
					svg/scale=1.0
 | 
				
			||||||
							
								
								
									
										30
									
								
								godot/project.godot
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								godot/project.godot
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,30 @@
 | 
				
			||||||
 | 
					; Engine configuration file.
 | 
				
			||||||
 | 
					; It's best edited using the editor UI and not directly,
 | 
				
			||||||
 | 
					; since the parameters that go here are not all obvious.
 | 
				
			||||||
 | 
					;
 | 
				
			||||||
 | 
					; Format:
 | 
				
			||||||
 | 
					;   [section] ; section goes between []
 | 
				
			||||||
 | 
					;   param=value ; assign values to parameters
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					config_version=4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[application]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					config/name="Goodnight Jellybean"
 | 
				
			||||||
 | 
					config/icon="res://icon.png"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[gui]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					common/drop_mouse_on_gui_input_disabled=true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[mono]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					project/assembly_name="Goodnight Jellybean"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[physics]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					common/enable_pause_aware_picking=true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[rendering]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					environment/default_environment="res://default_env.tres"
 | 
				
			||||||
							
								
								
									
										26
									
								
								godot/tests/dither.tscn
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								godot/tests/dither.tscn
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,26 @@
 | 
				
			||||||
 | 
					[gd_scene load_steps=4 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/effects/dithering/CanvasLayer.tscn" type="PackedScene" id=1]
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/room/environment.tscn" type="PackedScene" id=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="Environment" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Spatial" type="Spatial"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CanvasLayer" parent="." instance=ExtResource( 1 )]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="environment" parent="." instance=ExtResource( 2 )]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Camera" type="Camera" parent="."]
 | 
				
			||||||
 | 
					transform = Transform( -0.745011, 0, 0.667053, 0, 1, 0, -0.667053, 0, -0.745011, 6.8714, 6.8974, -7.12113 )
 | 
				
			||||||
 | 
					fov = 87.2
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
 | 
				
			||||||
 | 
					environment = SubResource( 1 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="OmniLight" type="OmniLight" parent="."]
 | 
				
			||||||
 | 
					transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00275469, 5.3306, -0.00586939 )
 | 
				
			||||||
 | 
					light_energy = 16.0
 | 
				
			||||||
 | 
					light_indirect_energy = 1.306
 | 
				
			||||||
 | 
					omni_range = 5.778
 | 
				
			||||||
 | 
					omni_attenuation = 2.73208
 | 
				
			||||||
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		Reference in a new issue