[gd_scene format=2]
[node name="OmniLight3D" type="OmniLight3D"]
transform = Transform3D( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, -3 )
light_energy = 0.2
light_cull_mask = 4294443008
omni_range = 1.5
omni_attenuation = 0.31864