[gd_scene format=2] [node name="OmniLight3D" type="OmniLight3D"] transform = Transform3D( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, -3 ) light_energy = 0.2 light_cull_mask = 4294443008 omni_range = 1.5 omni_attenuation = 0.31864