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2 changed files with 2 additions and 1 deletions
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troup.gd
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troup.gd
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@ -26,7 +26,7 @@ func removed_target():
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func _physics_process(delta: float) -> void:
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if target != null:
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#print(self.global_position.distance_to(target.global_position))
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var num = abs(abs(self.global_position) - abs(target.global_position))
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var _num = abs(abs(self.global_position) - abs(target.global_position))
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#print(num)
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var direction = (target.global_position - self.global_position).normalized() * SPEED * delta
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#if (num > Vector2(2,2)):
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@ -10,6 +10,7 @@ signal set_target_for(who: CurrencyMemberSprite, target: Node2D)
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var selected_member: CurrencyMemberSprite = null
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var focused_members: Array[CurrencyMemberSprite] = []
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var game_paused: bool = false
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@warning_ignore("unused_signal")
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signal chart(b: bool)
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signal paused(b: bool)
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signal selected_member_change(current: CurrencyMemberSprite)
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