diff --git a/troup.gd b/troup.gd index 99fb3db..551c10e 100644 --- a/troup.gd +++ b/troup.gd @@ -26,7 +26,7 @@ func removed_target(): func _physics_process(delta: float) -> void: if target != null: #print(self.global_position.distance_to(target.global_position)) - var num = abs(abs(self.global_position) - abs(target.global_position)) + var _num = abs(abs(self.global_position) - abs(target.global_position)) #print(num) var direction = (target.global_position - self.global_position).normalized() * SPEED * delta #if (num > Vector2(2,2)): diff --git a/user_context.gd b/user_context.gd index b3ceb2d..833152d 100644 --- a/user_context.gd +++ b/user_context.gd @@ -10,6 +10,7 @@ signal set_target_for(who: CurrencyMemberSprite, target: Node2D) var selected_member: CurrencyMemberSprite = null var focused_members: Array[CurrencyMemberSprite] = [] var game_paused: bool = false +@warning_ignore("unused_signal") signal chart(b: bool) signal paused(b: bool) signal selected_member_change(current: CurrencyMemberSprite)