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5d7b89ff75
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5 changed files with 62 additions and 0 deletions
28
Troup.tscn
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28
Troup.tscn
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[gd_scene format=3 uid="uid://dmvsd7af0j8os"]
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[ext_resource type="Script" uid="uid://ctevs31eqx4h8" path="res://troup.gd" id="1_xfhet"]
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[ext_resource type="PackedScene" uid="uid://coebykrbnhlif" path="res://currency/members/MemberSprite.tscn" id="2_v0at3"]
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[ext_resource type="Resource" uid="uid://ihsvxienxbeu" path="res://currency/sentient/knight.tres" id="3_qcrkc"]
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[ext_resource type="Resource" uid="uid://dfbgxc6nlcjct" path="res://allegiance/bad.tres" id="4_sitmf"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_riqys"]
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size = Vector2(98, 100)
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[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1581641385]
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script = ExtResource("1_xfhet")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1841709482]
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position = Vector2(50, 49)
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shape = SubResource("RectangleShape2D_riqys")
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[node name="MemberSprite" parent="." unique_id=283117283 instance=ExtResource("2_v0at3")]
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instance_shader_parameters/border_color = Color(1, 0, 0, 1)
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instance_shader_parameters/border_width = 0.16
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instance_shader_parameters/fill_color = Color(1, 0.7529412, 0.79607844, 1)
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custom_minimum_size = Vector2(100, 100)
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offset_right = 100.0
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offset_bottom = 100.0
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currency = ExtResource("3_qcrkc")
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allegiance = ExtResource("4_sitmf")
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[editable path="MemberSprite"]
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@ -1,2 +1,5 @@
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extends Currency
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class_name SentientCurrency
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var selected = false
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5
map.tscn
5
map.tscn
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@ -2,6 +2,7 @@
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[ext_resource type="Texture2D" uid="uid://bntb4uxiugjq3" path="res://Map/EHAP_map.png" id="1_c7s6e"]
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[ext_resource type="Script" uid="uid://ws5ruc64db3v" path="res://CameraMove.gd" id="2_wijl4"]
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[ext_resource type="PackedScene" uid="uid://dmvsd7af0j8os" path="res://Troup.tscn" id="3_e0an3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bhunq"]
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size = Vector2(184, 20)
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@ -154,3 +155,7 @@ shape = SubResource("RectangleShape2D_6qsgm")
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position = Vector2(1612.9999, -1555.9999)
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rotation = -0.5846853
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shape = SubResource("RectangleShape2D_ooc2g")
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[node name="CharacterBody2D" parent="." unique_id=1581641385 node_paths=PackedStringArray("target") instance=ExtResource("3_e0an3")]
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position = Vector2(886, 970)
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target = NodePath("../EnemyGates/CollisionShape2D")
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25
troup.gd
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25
troup.gd
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extends CharacterBody2D
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const SPEED = 100.0
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const JUMP_VELOCITY = -400.0
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@export var target : Node2D
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func _get_target(event) -> void:
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if target != null:
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return
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if UserContext.selected_member == self:
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pass
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#func _Direction() -> Vector2:
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#self.position = self.position.move_toward(target.transform.position, speed * delta)
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func _physics_process(delta: float) -> void:
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var num = abs(abs(self.global_position) - abs(target.global_position))
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#print(num)
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if (num > Vector2(2,2)):
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self.position = self.position.move_toward(target.position, SPEED * delta)
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move_and_slide()
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1
troup.gd.uid
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1
troup.gd.uid
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@ -0,0 +1 @@
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uid://ctevs31eqx4h8
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