25 lines
591 B
GDScript
25 lines
591 B
GDScript
extends CharacterBody2D
|
|
|
|
|
|
const SPEED = 100.0
|
|
const JUMP_VELOCITY = -400.0
|
|
@export var target : Node2D
|
|
|
|
|
|
func _get_target(event) -> void:
|
|
if target != null:
|
|
return
|
|
if UserContext.selected_member == self:
|
|
pass
|
|
|
|
#func _Direction() -> Vector2:
|
|
#self.position = self.position.move_toward(target.transform.position, speed * delta)
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
|
|
var num = abs(abs(self.global_position) - abs(target.global_position))
|
|
#print(num)
|
|
if (num > Vector2(2,2)):
|
|
self.position = self.position.move_toward(target.position, SPEED * delta)
|
|
|
|
move_and_slide()
|