Update vertex_animation_notes.md
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@ -8,6 +8,10 @@ Code reproduced below for archival purposes
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- Create new object with same mesh and empty modifier stack and add a mesh cache modifier to load exported file.
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- This method is better
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- https://github.com/yanorax/Godot-VertexAnimation-Demo
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- But it would need to be extended to support a mesh cache modifier. (Should be possible given following code
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```
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# MIT LICENSE
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