From 42196519ae6af24ab9dd16acf7d7f6de41e47222 Mon Sep 17 00:00:00 2001 From: Spencer Killen <4724387+sjkillen@users.noreply.github.com> Date: Sat, 26 Nov 2022 20:37:56 -0700 Subject: [PATCH] Update vertex_animation_notes.md --- vertex_animation_notes.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/vertex_animation_notes.md b/vertex_animation_notes.md index f766ab0..3342893 100644 --- a/vertex_animation_notes.md +++ b/vertex_animation_notes.md @@ -8,6 +8,10 @@ Code reproduced below for archival purposes - Create new object with same mesh and empty modifier stack and add a mesh cache modifier to load exported file. +- This method is better +- https://github.com/yanorax/Godot-VertexAnimation-Demo +- But it would need to be extended to support a mesh cache modifier. (Should be possible given following code + ``` # MIT LICENSE