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A frankenscript that converts baked softbody physics data to a pc2 file
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Tested in Blender 3.3 2a2261d7 Linux x86_64
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Instructions:
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1. Create desired physics animation using a lattice and softbody physics modifier.
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2. Bake the animation and enable "save to disk". Note the folder named blendcache_library.
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3. Record the x y z scale of the lattice in a file (e.g. named lattice_scale) One dimension per line
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4. Run this script: python3 baked_physics_to_pc2.py < lattice_scale
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5. Create a new lattice with the same scale and dimensions
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6. Add a Mesh cache modifier to the lattice (don't have physics) and use the .pc2 file outputted by the script
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See file for sources
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"""
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A frankenscript that converts baked softbody physics data to a pc2 file
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Tested in Blender 3.3 2a2261d7 Linux x86_64
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Instructions:
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1. Create desired physics animation using a lattice and softbody physics modifier.
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2. Bake the animation and enable "save to disk". Note the folder named blendcache_library.
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3. Record the x y z scale of the lattice in a file (e.g. named lattice_scale) One dimension per line
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4. Run this script: python3 baked_physics_to_pc2.py < lattice_scale
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5. Create a new lattice with the same scale and dimensions
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6. Add a Mesh cache modifier to the lattice (don't have physics) and use the .pc2 file outputted by the script
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"""
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