Added Comments
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@ -26,9 +26,12 @@ func _process(delta):
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func _input(event):
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func _input(event):
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# Handle the rotation of the camera using mouse movement.
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# Handle the rotation of the camera using mouse movement.
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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# Side to side, first player object then player visuals.
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rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
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rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
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playerVisuals.rotate_y(deg_to_rad(event.relative.x * horiz_sens))
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playerVisuals.rotate_y(deg_to_rad(event.relative.x * horiz_sens))
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playerCam.rotate_x(deg_to_rad(event.relative.y * vert_sens))
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# Vertical camera rotation.
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playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
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func _physics_process(delta):
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func _physics_process(delta):
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# Add the gravity.
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# Add the gravity.
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@ -4,6 +4,8 @@ var rng = RandomNumberGenerator.new()
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var spin_amount = 0
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var spin_amount = 0
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var spinning = false
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var spinning = false
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var wait_time = 0
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var wait_time = 0
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var walking = false
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var walk_dist = 0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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@ -27,7 +29,17 @@ func _process(delta):
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task = "wait"
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task = "wait"
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"walk":
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"walk":
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pass
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if !walking:
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walk_dist = rng.randi_range(0, 20)
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walking = true
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if walk_dist > 0:
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# Small change to turn a little while walking.
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var spin_chance = rng.randi_range(0, 10)
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if spin_chance <= 1:
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rotate_y(5)
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"spin":
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"spin":
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if !spinning:
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if !spinning:
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