Camera Updates
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@ -1,4 +1,4 @@
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[gd_scene load_steps=3 format=3 uid="uid://bgoo1lbt28na"]
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[gd_scene load_steps=3 format=3 uid="uid://bmx4xpa5svia3"]
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[ext_resource type="PackedScene" uid="uid://bhanbx2dyhv2d" path="res://Models/grape_man.glb" id="1_fh5yr"]
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[ext_resource type="Script" path="res://Models/grape_man.gd" id="2_ksje8"]
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@ -6,6 +6,7 @@ const JUMP_VELOCITY = 4.5
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@export var horiz_sens = 0.25
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@export var vert_sens = 0.25
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var playerCam
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var playerVisuals
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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@ -13,6 +14,7 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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playerCam = get_node("CameraMount") as Node3D
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playerVisuals = get_node("grape_man") as Node3D
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func _process(delta):
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@ -25,7 +27,8 @@ func _input(event):
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# Handle the rotation of the camera using mouse movement.
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if event is InputEventMouseMotion:
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rotate_y(deg_to_rad(-event.relative.x * horiz_sens))
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playerCam.rotate_x(deg_to_rad(-event.relative.y * vert_sens))
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playerVisuals.rotate_y(deg_to_rad(event.relative.x * horiz_sens))
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playerCam.rotate_x(deg_to_rad(event.relative.y * vert_sens))
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func _physics_process(delta):
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# Add the gravity.
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@ -1,28 +1,25 @@
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[gd_scene load_steps=6 format=3 uid="uid://csqyxbjumla33"]
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[gd_scene load_steps=4 format=3 uid="uid://csqyxbjumla33"]
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[ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"]
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[ext_resource type="Texture2D" uid="uid://vw0x1higed4d" path="res://Default Orange.png" id="2_s5i4o"]
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[ext_resource type="PackedScene" uid="uid://bmx4xpa5svia3" path="res://Models/grape_man.tscn" id="2_hha22"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kb4ms"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_1e11l"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npbs0"]
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albedo_texture = ExtResource("2_s5i4o")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1yhh3"]
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radius = 1.2
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height = 5.8
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_7gpdp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_kb4ms")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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shape = SubResource("CapsuleShape3D_1yhh3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_1e11l")
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surface_material_override/0 = SubResource("StandardMaterial3D_npbs0")
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[node name="grape_man" parent="." instance=ExtResource("2_hha22")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="CameraMount" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.45879, 0)
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[node name="PlayerCam" type="Camera3D" parent="CameraMount"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 7)
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fov = 105.5
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