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bcb99f5ebd
commit
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@ -4,8 +4,8 @@
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_yagpk"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_yagpk"]
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shader = ExtResource("1_ldrc3")
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shader = ExtResource("1_ldrc3")
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shader_parameter/param = 40.0
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shader_parameter/param = 100.0
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shader_parameter/param2 = 20.0
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shader_parameter/param2 = 100.0
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shader_parameter/scale = 4.0
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shader_parameter/scale = 4.0
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shader_parameter/grid = 5
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shader_parameter/grid = 5
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shader_parameter/anim_period = 3.0
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shader_parameter/anim_period = 3.0
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@ -10,10 +10,11 @@ sky_material = SubResource("PanoramaSkyMaterial_0nggy")
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[sub_resource type="Environment" id="Environment_cxd2l"]
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[sub_resource type="Environment" id="Environment_cxd2l"]
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background_mode = 2
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background_mode = 2
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background_color = Color(0.733333, 0.317647, 0, 1)
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sky = SubResource("Sky_xyk6p")
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sky = SubResource("Sky_xyk6p")
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ambient_light_source = 2
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ambient_light_source = 2
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ambient_light_color = Color(0.988235, 0.752941, 0.580392, 1)
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ambient_light_color = Color(0.988235, 0.752941, 0.580392, 1)
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ambient_light_energy = 0.5
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ambient_light_energy = 0.01
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fog_light_color = Color(0.670588, 0.333333, 0.129412, 1)
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fog_light_color = Color(0.670588, 0.333333, 0.129412, 1)
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fog_sun_scatter = 0.25
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fog_sun_scatter = 0.25
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fog_sky_affect = 0.0
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fog_sky_affect = 0.0
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@ -33,13 +33,13 @@ colors = Array[Color]([Color(0, 0.113725, 0.905882, 1), Color(0.592157, 0, 0.243
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transform = Transform3D(0.859505, 0, -0.511128, 0, 1, 0, 0.511128, 0, 0.859505, 0, 0, 0)
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transform = Transform3D(0.859505, 0, -0.511128, 0, 1, 0, 0.511128, 0, 0.859505, 0, 0, 0)
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[node name="Skeleton3D" parent="Armature" index="0"]
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/1/position = Vector3(0, 0.532995, 0)
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bones/1/position = Vector3(0, 0.524146, 0)
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bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
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bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
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bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
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bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
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bones/7/rotation = Quaternion(-0.129267, 2.66294e-09, 2.4271e-09, 0.99161)
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bones/7/rotation = Quaternion(-0.159059, 2.64275e-09, 2.49063e-09, 0.987269)
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bones/8/rotation = Quaternion(0.591049, -1.01643e-09, -4.6686e-11, 0.806635)
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bones/8/rotation = Quaternion(0.508626, -9.69284e-10, -1.41707e-10, 0.860988)
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bones/10/rotation = Quaternion(0.085015, -4.52807e-08, -6.64593e-08, 0.99638)
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bones/10/rotation = Quaternion(0.123797, -4.82599e-08, -1.10949e-08, 0.992308)
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bones/11/rotation = Quaternion(-0.613365, 5.48373e-08, 5.89338e-08, 0.789799)
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bones/11/rotation = Quaternion(-0.528012, 9.67252e-08, 1.19389e-07, 0.849237)
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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tree_root = SubResource("AnimationNodeStateMachine_prt7l")
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tree_root = SubResource("AnimationNodeStateMachine_prt7l")
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@ -1,3 +1,4 @@
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[gd_scene format=3 uid="uid://cft26nug7kyqb"]
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[gd_scene format=3 uid="uid://cft26nug7kyqb"]
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[node name="OmniLight3D" type="OmniLight3D"]
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[node name="OmniLight3D" type="OmniLight3D"]
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light_energy = 0.2
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