From eec35a04d7ff41b88d843637e089fc8bc2699b81 Mon Sep 17 00:00:00 2001 From: Spencer Killen Date: Sat, 19 Aug 2023 23:10:30 -0600 Subject: [PATCH] a --- godot/Level/World/screen_shader.tscn | 4 ++-- godot/Level/World/world_environment.tscn | 3 ++- godot/Models/slime.tscn | 10 +++++----- godot/ambient_light_1.tscn | 1 + 4 files changed, 10 insertions(+), 8 deletions(-) diff --git a/godot/Level/World/screen_shader.tscn b/godot/Level/World/screen_shader.tscn index 07cc1d6..fb83632 100644 --- a/godot/Level/World/screen_shader.tscn +++ b/godot/Level/World/screen_shader.tscn @@ -4,8 +4,8 @@ [sub_resource type="ShaderMaterial" id="ShaderMaterial_yagpk"] shader = ExtResource("1_ldrc3") -shader_parameter/param = 40.0 -shader_parameter/param2 = 20.0 +shader_parameter/param = 100.0 +shader_parameter/param2 = 100.0 shader_parameter/scale = 4.0 shader_parameter/grid = 5 shader_parameter/anim_period = 3.0 diff --git a/godot/Level/World/world_environment.tscn b/godot/Level/World/world_environment.tscn index 85245ce..318695f 100644 --- a/godot/Level/World/world_environment.tscn +++ b/godot/Level/World/world_environment.tscn @@ -10,10 +10,11 @@ sky_material = SubResource("PanoramaSkyMaterial_0nggy") [sub_resource type="Environment" id="Environment_cxd2l"] background_mode = 2 +background_color = Color(0.733333, 0.317647, 0, 1) sky = SubResource("Sky_xyk6p") ambient_light_source = 2 ambient_light_color = Color(0.988235, 0.752941, 0.580392, 1) -ambient_light_energy = 0.5 +ambient_light_energy = 0.01 fog_light_color = Color(0.670588, 0.333333, 0.129412, 1) fog_sun_scatter = 0.25 fog_sky_affect = 0.0 diff --git a/godot/Models/slime.tscn b/godot/Models/slime.tscn index dcc137a..ad2f88a 100644 --- a/godot/Models/slime.tscn +++ b/godot/Models/slime.tscn @@ -33,13 +33,13 @@ colors = Array[Color]([Color(0, 0.113725, 0.905882, 1), Color(0.592157, 0, 0.243 transform = Transform3D(0.859505, 0, -0.511128, 0, 1, 0, 0.511128, 0, 0.859505, 0, 0, 0) [node name="Skeleton3D" parent="Armature" index="0"] -bones/1/position = Vector3(0, 0.532995, 0) +bones/1/position = Vector3(0, 0.524146, 0) bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979) bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911) -bones/7/rotation = Quaternion(-0.129267, 2.66294e-09, 2.4271e-09, 0.99161) -bones/8/rotation = Quaternion(0.591049, -1.01643e-09, -4.6686e-11, 0.806635) -bones/10/rotation = Quaternion(0.085015, -4.52807e-08, -6.64593e-08, 0.99638) -bones/11/rotation = Quaternion(-0.613365, 5.48373e-08, 5.89338e-08, 0.789799) +bones/7/rotation = Quaternion(-0.159059, 2.64275e-09, 2.49063e-09, 0.987269) +bones/8/rotation = Quaternion(0.508626, -9.69284e-10, -1.41707e-10, 0.860988) +bones/10/rotation = Quaternion(0.123797, -4.82599e-08, -1.10949e-08, 0.992308) +bones/11/rotation = Quaternion(-0.528012, 9.67252e-08, 1.19389e-07, 0.849237) [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeStateMachine_prt7l") diff --git a/godot/ambient_light_1.tscn b/godot/ambient_light_1.tscn index f5f434a..578ee37 100644 --- a/godot/ambient_light_1.tscn +++ b/godot/ambient_light_1.tscn @@ -1,3 +1,4 @@ [gd_scene format=3 uid="uid://cft26nug7kyqb"] [node name="OmniLight3D" type="OmniLight3D"] +light_energy = 0.2