Cultist Works!
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@ -1,12 +1,9 @@
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[gd_scene load_steps=7 format=3 uid="uid://cdm267rtmop75"]
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[gd_scene load_steps=6 format=3 uid="uid://cdm267rtmop75"]
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[ext_resource type="PackedScene" uid="uid://c4s6y758n77lw" path="res://villager_shared.tscn" id="1_6uu34"]
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[ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="1_jbc4n"]
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[ext_resource type="PackedScene" uid="uid://dl4g083w17qh1" path="res://villager.tscn" id="2_i3gws"]
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[ext_resource type="PackedScene" uid="uid://e0s4phx2jiit" path="res://cultist.tscn" id="3_renxb"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_62oje"]
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radius = 10.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_c2b6h"]
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top_radius = 80.23
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@ -15,33 +12,23 @@ data = PackedVector3Array(0, 1, 80.23, 7.8639, 1, 79.8437, 0, 0.6, 64.284, 7.863
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[node name="Node3D" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1_jbc4n")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 5, 40)
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("CylinderShape3D_62oje")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.523317, 0.852138, 0, -0.852138, -0.523317, 0, 10.6239, 0)
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[node name="Node3D" parent="." instance=ExtResource("2_i3gws")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22, 3, 43)
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[node name="Node3D2" parent="." instance=ExtResource("3_renxb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 4, 33)
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walk_chance = 0.1
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spin_chance = 0.2
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walk_speed = 0.5
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dir_correction_rate = 0.95
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dir_accuracy = 0.00174533
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CylinderMesh_c2b6h")
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skeleton = NodePath("../StaticBody3D/CollisionShape3D")
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skeleton = NodePath("")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_8q044")
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[node name="villager" parent="." instance=ExtResource("1_6uu34")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.28115, 0)
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[node name="Cultist" parent="." instance=ExtResource("3_renxb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87818, 2, 0.191837)
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[node name="Player" parent="." instance=ExtResource("1_jbc4n")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.140476, 0.999999, 1.27725)
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@ -1,8 +1,11 @@
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extends SharedSlime
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class_name Villager
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extends SharedSlime
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var color_changes = true
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var is_villager = true
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var hp = 100
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var aggressor
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@ -13,13 +16,16 @@ func _process(delta):
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become_corrupted()
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func become_corrupted():
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if location_xz.distance_to(aggressor.location_xy) <= 1:
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if location_xz.distance_to(aggressor.location_xz) <= 1:
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print("becoming corrupted")
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print(hp)
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# Spin for effect and lose hp.
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rotate_y(deg_to_rad(-15))
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hp -= 0.5
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else:
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hp = 100
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task = "idle"
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print("cultist left")
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# Create a new cultist and then destroy self.
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if hp <= 0:
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@ -30,8 +36,8 @@ func become_corrupted():
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# Load and instantiate a new cultist.
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var cultist = load("res://cultist.tscn")
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cultist = cultist.instantiate()
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get_tree().get_root().add_child(cultist)
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cultist.location_xz = location_xz
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get_parent_node_3d().add_child(cultist)
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cultist.set_global_position(get_global_position())
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# Destroy self.
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queue_free()
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@ -58,6 +64,6 @@ func _on_area_3d_body_entered(body):
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func _on_collision_detection_body_entered(body):
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if body.is_class("Cultist"):
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aggressor = body
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if "is_cultist" in body:
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aggressor = body as Cultist
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task = "become_corrupted"
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@ -1,8 +1,10 @@
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extends SharedSlime
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class_name Cultist
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extends SharedSlime
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var victim
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var is_cultist = true
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func _process(delta):
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super._process(delta)
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@ -11,23 +13,26 @@ func _process(delta):
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func corrupt():
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# Make sure the victim is still next to the cultist.
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if location_xz.distance_to(victim.location_xy) <= 1 and victim != null:
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if location_xz.distance_to(victim.location_xz) <= 0.5 and victim != null:
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print("corrupting")
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rotate_y(deg_to_rad(15))
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if victim.hp <= 0:
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$evilslime.play()
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task = "idle"
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else:
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print("target lost")
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task = "idle"
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# For corruption detection range.
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func _on_target_radius_body_entered(body):
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if body.is_class("Villager"):
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victim = body
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walk_speed = 2 * walk_speed
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if "is_villager" in body:
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print("target found")
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victim = body as Villager
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target_location_xz = victim.location_xz
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task = "walk"
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# For collision with other slimes.
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func _on_collision_detection_body_entered(body):
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if body.is_class("Villager"):
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if "is_villager" in body:
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task = "corrupt"
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@ -5,10 +5,10 @@
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[ext_resource type="AudioStream" uid="uid://cxadu5w3jwv0b" path="res://Sounds/evilslime.ogg" id="3_novm4"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_rypky"]
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radius = 5.0
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radius = 2.5
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[sub_resource type="SphereShape3D" id="SphereShape3D_pa038"]
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radius = 0.05
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radius = 0.055
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[sub_resource type="SphereShape3D" id="SphereShape3D_bmc5i"]
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radius = 0.05
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@ -22,13 +22,17 @@ script = ExtResource("1_k6djk")
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shape = SubResource("SphereShape3D_rypky")
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[node name="slime" parent="." instance=ExtResource("2_004fn")]
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transform = Transform3D(0.035, 0, 0, 0, 0.035, 0, 0, 0, 0.035, 0, 0, 0)
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[node name="CollisionDetection" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03, 0)
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[node name="collision_ range" type="CollisionShape3D" parent="CollisionDetection"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.013, 0)
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shape = SubResource("SphereShape3D_pa038")
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[node name="cultist_collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0429018, 0)
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shape = SubResource("SphereShape3D_bmc5i")
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[node name="evilslime" type="AudioStreamPlayer3D" parent="."]
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@ -38,7 +38,7 @@ func walk():
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# Rotate towards destination at specified percentage rate.
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rotate_y(direction_xz.angle_to(target_direction_xz) * dir_correction_rate)
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if location_xz.distance_to(target_location_xz) <= (Vector2(direction_xz.x, direction_xz.z) * walk_speed).length():
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if location_xz.distance_to(target_location_xz) <= 0.1:
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target_direction_xz = direction_xz
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target_location_xz = location_xz
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task = "idle"
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@ -89,7 +89,7 @@ func _physics_process(delta):
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velocity.y -= gravity * delta
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# Walk to target location.
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if (location_xz.distance_to(target_location_xz) > walk_speed) and task == "walk":
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if (location_xz.distance_to(target_location_xz) >= 0.1) and task == "walk":
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velocity.x = direction_xz.x * walk_speed
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velocity.z = direction_xz.z * walk_speed
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else:
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@ -4,7 +4,7 @@
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[ext_resource type="Script" path="res://Villager.gd" id="2_uf6mh"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_k5rhc"]
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radius = 0.05
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radius = 0.055
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[sub_resource type="SphereShape3D" id="SphereShape3D_wx128"]
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radius = 0.1
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