diff --git a/godot/CameraTest.tscn b/godot/CameraTest.tscn index ac27a54..fc9da98 100644 --- a/godot/CameraTest.tscn +++ b/godot/CameraTest.tscn @@ -1,12 +1,9 @@ -[gd_scene load_steps=7 format=3 uid="uid://cdm267rtmop75"] +[gd_scene load_steps=6 format=3 uid="uid://cdm267rtmop75"] +[ext_resource type="PackedScene" uid="uid://c4s6y758n77lw" path="res://villager_shared.tscn" id="1_6uu34"] [ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="1_jbc4n"] -[ext_resource type="PackedScene" uid="uid://dl4g083w17qh1" path="res://villager.tscn" id="2_i3gws"] [ext_resource type="PackedScene" uid="uid://e0s4phx2jiit" path="res://cultist.tscn" id="3_renxb"] -[sub_resource type="CylinderShape3D" id="CylinderShape3D_62oje"] -radius = 10.0 - [sub_resource type="CylinderMesh" id="CylinderMesh_c2b6h"] top_radius = 80.23 @@ -15,33 +12,23 @@ data = PackedVector3Array(0, 1, 80.23, 7.8639, 1, 79.8437, 0, 0.6, 64.284, 7.863 [node name="Node3D" type="Node3D"] -[node name="Player" parent="." instance=ExtResource("1_jbc4n")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 5, 40) - -[node name="StaticBody3D" type="StaticBody3D" parent="."] - -[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] -shape = SubResource("CylinderShape3D_62oje") - [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.523317, 0.852138, 0, -0.852138, -0.523317, 0, 10.6239, 0) -[node name="Node3D" parent="." instance=ExtResource("2_i3gws")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22, 3, 43) - -[node name="Node3D2" parent="." instance=ExtResource("3_renxb")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 4, 33) -walk_chance = 0.1 -spin_chance = 0.2 -walk_speed = 0.5 -dir_correction_rate = 0.95 -dir_accuracy = 0.00174533 - [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("CylinderMesh_c2b6h") -skeleton = NodePath("../StaticBody3D/CollisionShape3D") +skeleton = NodePath("") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_8q044") + +[node name="villager" parent="." instance=ExtResource("1_6uu34")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.28115, 0) + +[node name="Cultist" parent="." instance=ExtResource("3_renxb")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87818, 2, 0.191837) + +[node name="Player" parent="." instance=ExtResource("1_jbc4n")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.140476, 0.999999, 1.27725) diff --git a/godot/Villager.gd b/godot/Villager.gd index 01437a3..ea00675 100644 --- a/godot/Villager.gd +++ b/godot/Villager.gd @@ -1,8 +1,11 @@ -extends SharedSlime class_name Villager +extends SharedSlime + var color_changes = true +var is_villager = true + var hp = 100 var aggressor @@ -13,13 +16,16 @@ func _process(delta): become_corrupted() func become_corrupted(): - if location_xz.distance_to(aggressor.location_xy) <= 1: + if location_xz.distance_to(aggressor.location_xz) <= 1: + print("becoming corrupted") + print(hp) # Spin for effect and lose hp. rotate_y(deg_to_rad(-15)) hp -= 0.5 else: hp = 100 task = "idle" + print("cultist left") # Create a new cultist and then destroy self. if hp <= 0: @@ -30,8 +36,8 @@ func become_corrupted(): # Load and instantiate a new cultist. var cultist = load("res://cultist.tscn") cultist = cultist.instantiate() - get_tree().get_root().add_child(cultist) - cultist.location_xz = location_xz + get_parent_node_3d().add_child(cultist) + cultist.set_global_position(get_global_position()) # Destroy self. queue_free() @@ -58,6 +64,6 @@ func _on_area_3d_body_entered(body): func _on_collision_detection_body_entered(body): - if body.is_class("Cultist"): - aggressor = body + if "is_cultist" in body: + aggressor = body as Cultist task = "become_corrupted" diff --git a/godot/cultist.gd b/godot/cultist.gd index 8ceceed..cc2e4f1 100644 --- a/godot/cultist.gd +++ b/godot/cultist.gd @@ -1,8 +1,10 @@ -extends SharedSlime class_name Cultist +extends SharedSlime var victim +var is_cultist = true + func _process(delta): super._process(delta) @@ -11,23 +13,26 @@ func _process(delta): func corrupt(): # Make sure the victim is still next to the cultist. - if location_xz.distance_to(victim.location_xy) <= 1 and victim != null: + if location_xz.distance_to(victim.location_xz) <= 0.5 and victim != null: + print("corrupting") rotate_y(deg_to_rad(15)) if victim.hp <= 0: $evilslime.play() task = "idle" else: + print("target lost") task = "idle" # For corruption detection range. func _on_target_radius_body_entered(body): - if body.is_class("Villager"): - victim = body - walk_speed = 2 * walk_speed + if "is_villager" in body: + print("target found") + victim = body as Villager target_location_xz = victim.location_xz task = "walk" + # For collision with other slimes. func _on_collision_detection_body_entered(body): - if body.is_class("Villager"): + if "is_villager" in body: task = "corrupt" diff --git a/godot/cultist.tscn b/godot/cultist.tscn index d07062a..5edde08 100644 --- a/godot/cultist.tscn +++ b/godot/cultist.tscn @@ -5,10 +5,10 @@ [ext_resource type="AudioStream" uid="uid://cxadu5w3jwv0b" path="res://Sounds/evilslime.ogg" id="3_novm4"] [sub_resource type="SphereShape3D" id="SphereShape3D_rypky"] -radius = 5.0 +radius = 2.5 [sub_resource type="SphereShape3D" id="SphereShape3D_pa038"] -radius = 0.05 +radius = 0.055 [sub_resource type="SphereShape3D" id="SphereShape3D_bmc5i"] radius = 0.05 @@ -22,13 +22,17 @@ script = ExtResource("1_k6djk") shape = SubResource("SphereShape3D_rypky") [node name="slime" parent="." instance=ExtResource("2_004fn")] +transform = Transform3D(0.035, 0, 0, 0, 0.035, 0, 0, 0, 0.035, 0, 0, 0) [node name="CollisionDetection" type="Area3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03, 0) [node name="collision_ range" type="CollisionShape3D" parent="CollisionDetection"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.013, 0) shape = SubResource("SphereShape3D_pa038") [node name="cultist_collision" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0429018, 0) shape = SubResource("SphereShape3D_bmc5i") [node name="evilslime" type="AudioStreamPlayer3D" parent="."] diff --git a/godot/slime_shared.gd b/godot/slime_shared.gd index eeda09f..0465a66 100644 --- a/godot/slime_shared.gd +++ b/godot/slime_shared.gd @@ -38,7 +38,7 @@ func walk(): # Rotate towards destination at specified percentage rate. rotate_y(direction_xz.angle_to(target_direction_xz) * dir_correction_rate) - if location_xz.distance_to(target_location_xz) <= (Vector2(direction_xz.x, direction_xz.z) * walk_speed).length(): + if location_xz.distance_to(target_location_xz) <= 0.1: target_direction_xz = direction_xz target_location_xz = location_xz task = "idle" @@ -89,7 +89,7 @@ func _physics_process(delta): velocity.y -= gravity * delta # Walk to target location. - if (location_xz.distance_to(target_location_xz) > walk_speed) and task == "walk": + if (location_xz.distance_to(target_location_xz) >= 0.1) and task == "walk": velocity.x = direction_xz.x * walk_speed velocity.z = direction_xz.z * walk_speed else: diff --git a/godot/villager_shared.tscn b/godot/villager_shared.tscn index ca3dda5..24f33c2 100644 --- a/godot/villager_shared.tscn +++ b/godot/villager_shared.tscn @@ -4,7 +4,7 @@ [ext_resource type="Script" path="res://Villager.gd" id="2_uf6mh"] [sub_resource type="SphereShape3D" id="SphereShape3D_k5rhc"] -radius = 0.05 +radius = 0.055 [sub_resource type="SphereShape3D" id="SphereShape3D_wx128"] radius = 0.1