Cultist Works!

This commit is contained in:
ncusimano 2023-08-20 15:03:09 -06:00
parent bbb160cd40
commit d227d15ed3
6 changed files with 44 additions and 42 deletions

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@ -1,12 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://cdm267rtmop75"] [gd_scene load_steps=6 format=3 uid="uid://cdm267rtmop75"]
[ext_resource type="PackedScene" uid="uid://c4s6y758n77lw" path="res://villager_shared.tscn" id="1_6uu34"]
[ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="1_jbc4n"] [ext_resource type="PackedScene" uid="uid://7utef1nnena8" path="res://player.tscn" id="1_jbc4n"]
[ext_resource type="PackedScene" uid="uid://dl4g083w17qh1" path="res://villager.tscn" id="2_i3gws"]
[ext_resource type="PackedScene" uid="uid://e0s4phx2jiit" path="res://cultist.tscn" id="3_renxb"] [ext_resource type="PackedScene" uid="uid://e0s4phx2jiit" path="res://cultist.tscn" id="3_renxb"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_62oje"]
radius = 10.0
[sub_resource type="CylinderMesh" id="CylinderMesh_c2b6h"] [sub_resource type="CylinderMesh" id="CylinderMesh_c2b6h"]
top_radius = 80.23 top_radius = 80.23
@ -15,33 +12,23 @@ data = PackedVector3Array(0, 1, 80.23, 7.8639, 1, 79.8437, 0, 0.6, 64.284, 7.863
[node name="Node3D" type="Node3D"] [node name="Node3D" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_jbc4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 5, 40)
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("CylinderShape3D_62oje")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.523317, 0.852138, 0, -0.852138, -0.523317, 0, 10.6239, 0) transform = Transform3D(1, 0, 0, 0, -0.523317, 0.852138, 0, -0.852138, -0.523317, 0, 10.6239, 0)
[node name="Node3D" parent="." instance=ExtResource("2_i3gws")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22, 3, 43)
[node name="Node3D2" parent="." instance=ExtResource("3_renxb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 4, 33)
walk_chance = 0.1
spin_chance = 0.2
walk_speed = 0.5
dir_correction_rate = 0.95
dir_accuracy = 0.00174533
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CylinderMesh_c2b6h") mesh = SubResource("CylinderMesh_c2b6h")
skeleton = NodePath("../StaticBody3D/CollisionShape3D") skeleton = NodePath("")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_8q044") shape = SubResource("ConcavePolygonShape3D_8q044")
[node name="villager" parent="." instance=ExtResource("1_6uu34")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.28115, 0)
[node name="Cultist" parent="." instance=ExtResource("3_renxb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87818, 2, 0.191837)
[node name="Player" parent="." instance=ExtResource("1_jbc4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.140476, 0.999999, 1.27725)

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@ -1,8 +1,11 @@
extends SharedSlime
class_name Villager class_name Villager
extends SharedSlime
var color_changes = true var color_changes = true
var is_villager = true
var hp = 100 var hp = 100
var aggressor var aggressor
@ -13,13 +16,16 @@ func _process(delta):
become_corrupted() become_corrupted()
func become_corrupted(): func become_corrupted():
if location_xz.distance_to(aggressor.location_xy) <= 1: if location_xz.distance_to(aggressor.location_xz) <= 1:
print("becoming corrupted")
print(hp)
# Spin for effect and lose hp. # Spin for effect and lose hp.
rotate_y(deg_to_rad(-15)) rotate_y(deg_to_rad(-15))
hp -= 0.5 hp -= 0.5
else: else:
hp = 100 hp = 100
task = "idle" task = "idle"
print("cultist left")
# Create a new cultist and then destroy self. # Create a new cultist and then destroy self.
if hp <= 0: if hp <= 0:
@ -30,8 +36,8 @@ func become_corrupted():
# Load and instantiate a new cultist. # Load and instantiate a new cultist.
var cultist = load("res://cultist.tscn") var cultist = load("res://cultist.tscn")
cultist = cultist.instantiate() cultist = cultist.instantiate()
get_tree().get_root().add_child(cultist) get_parent_node_3d().add_child(cultist)
cultist.location_xz = location_xz cultist.set_global_position(get_global_position())
# Destroy self. # Destroy self.
queue_free() queue_free()
@ -58,6 +64,6 @@ func _on_area_3d_body_entered(body):
func _on_collision_detection_body_entered(body): func _on_collision_detection_body_entered(body):
if body.is_class("Cultist"): if "is_cultist" in body:
aggressor = body aggressor = body as Cultist
task = "become_corrupted" task = "become_corrupted"

View File

@ -1,8 +1,10 @@
extends SharedSlime
class_name Cultist class_name Cultist
extends SharedSlime
var victim var victim
var is_cultist = true
func _process(delta): func _process(delta):
super._process(delta) super._process(delta)
@ -11,23 +13,26 @@ func _process(delta):
func corrupt(): func corrupt():
# Make sure the victim is still next to the cultist. # Make sure the victim is still next to the cultist.
if location_xz.distance_to(victim.location_xy) <= 1 and victim != null: if location_xz.distance_to(victim.location_xz) <= 0.5 and victim != null:
print("corrupting")
rotate_y(deg_to_rad(15)) rotate_y(deg_to_rad(15))
if victim.hp <= 0: if victim.hp <= 0:
$evilslime.play() $evilslime.play()
task = "idle" task = "idle"
else: else:
print("target lost")
task = "idle" task = "idle"
# For corruption detection range. # For corruption detection range.
func _on_target_radius_body_entered(body): func _on_target_radius_body_entered(body):
if body.is_class("Villager"): if "is_villager" in body:
victim = body print("target found")
walk_speed = 2 * walk_speed victim = body as Villager
target_location_xz = victim.location_xz target_location_xz = victim.location_xz
task = "walk" task = "walk"
# For collision with other slimes. # For collision with other slimes.
func _on_collision_detection_body_entered(body): func _on_collision_detection_body_entered(body):
if body.is_class("Villager"): if "is_villager" in body:
task = "corrupt" task = "corrupt"

View File

@ -5,10 +5,10 @@
[ext_resource type="AudioStream" uid="uid://cxadu5w3jwv0b" path="res://Sounds/evilslime.ogg" id="3_novm4"] [ext_resource type="AudioStream" uid="uid://cxadu5w3jwv0b" path="res://Sounds/evilslime.ogg" id="3_novm4"]
[sub_resource type="SphereShape3D" id="SphereShape3D_rypky"] [sub_resource type="SphereShape3D" id="SphereShape3D_rypky"]
radius = 5.0 radius = 2.5
[sub_resource type="SphereShape3D" id="SphereShape3D_pa038"] [sub_resource type="SphereShape3D" id="SphereShape3D_pa038"]
radius = 0.05 radius = 0.055
[sub_resource type="SphereShape3D" id="SphereShape3D_bmc5i"] [sub_resource type="SphereShape3D" id="SphereShape3D_bmc5i"]
radius = 0.05 radius = 0.05
@ -22,13 +22,17 @@ script = ExtResource("1_k6djk")
shape = SubResource("SphereShape3D_rypky") shape = SubResource("SphereShape3D_rypky")
[node name="slime" parent="." instance=ExtResource("2_004fn")] [node name="slime" parent="." instance=ExtResource("2_004fn")]
transform = Transform3D(0.035, 0, 0, 0, 0.035, 0, 0, 0, 0.035, 0, 0, 0)
[node name="CollisionDetection" type="Area3D" parent="."] [node name="CollisionDetection" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03, 0)
[node name="collision_ range" type="CollisionShape3D" parent="CollisionDetection"] [node name="collision_ range" type="CollisionShape3D" parent="CollisionDetection"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.013, 0)
shape = SubResource("SphereShape3D_pa038") shape = SubResource("SphereShape3D_pa038")
[node name="cultist_collision" type="CollisionShape3D" parent="."] [node name="cultist_collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0429018, 0)
shape = SubResource("SphereShape3D_bmc5i") shape = SubResource("SphereShape3D_bmc5i")
[node name="evilslime" type="AudioStreamPlayer3D" parent="."] [node name="evilslime" type="AudioStreamPlayer3D" parent="."]

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@ -38,7 +38,7 @@ func walk():
# Rotate towards destination at specified percentage rate. # Rotate towards destination at specified percentage rate.
rotate_y(direction_xz.angle_to(target_direction_xz) * dir_correction_rate) rotate_y(direction_xz.angle_to(target_direction_xz) * dir_correction_rate)
if location_xz.distance_to(target_location_xz) <= (Vector2(direction_xz.x, direction_xz.z) * walk_speed).length(): if location_xz.distance_to(target_location_xz) <= 0.1:
target_direction_xz = direction_xz target_direction_xz = direction_xz
target_location_xz = location_xz target_location_xz = location_xz
task = "idle" task = "idle"
@ -89,7 +89,7 @@ func _physics_process(delta):
velocity.y -= gravity * delta velocity.y -= gravity * delta
# Walk to target location. # Walk to target location.
if (location_xz.distance_to(target_location_xz) > walk_speed) and task == "walk": if (location_xz.distance_to(target_location_xz) >= 0.1) and task == "walk":
velocity.x = direction_xz.x * walk_speed velocity.x = direction_xz.x * walk_speed
velocity.z = direction_xz.z * walk_speed velocity.z = direction_xz.z * walk_speed
else: else:

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@ -4,7 +4,7 @@
[ext_resource type="Script" path="res://Villager.gd" id="2_uf6mh"] [ext_resource type="Script" path="res://Villager.gd" id="2_uf6mh"]
[sub_resource type="SphereShape3D" id="SphereShape3D_k5rhc"] [sub_resource type="SphereShape3D" id="SphereShape3D_k5rhc"]
radius = 0.05 radius = 0.055
[sub_resource type="SphereShape3D" id="SphereShape3D_wx128"] [sub_resource type="SphereShape3D" id="SphereShape3D_wx128"]
radius = 0.1 radius = 0.1