Fix rocks colour villagers
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@ -28,5 +28,17 @@ animation/fps=30
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animation/trimming=false
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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import_script/path=""
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import_script/path=""
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_subresources={}
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_subresources={
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"materials": {
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"50": {
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"use_external/enabled": true,
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"use_external/path": "res://Textures/rock.tres"
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}
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},
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"nodes": {
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"PATH:root/node_id4": {
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"generate/physics": true
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}
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}
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}
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gltf/embedded_image_handling=1
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gltf/embedded_image_handling=1
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@ -28,5 +28,17 @@ animation/fps=30
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animation/trimming=false
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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import_script/path=""
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import_script/path=""
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_subresources={}
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_subresources={
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"materials": {
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"50": {
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"use_external/enabled": true,
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"use_external/path": "res://Textures/rock.tres"
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}
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},
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"nodes": {
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"PATH:root/node_id4": {
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"generate/physics": true
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}
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}
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}
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gltf/embedded_image_handling=1
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gltf/embedded_image_handling=1
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@ -28,5 +28,17 @@ animation/fps=30
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animation/trimming=false
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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import_script/path=""
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import_script/path=""
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_subresources={}
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_subresources={
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"materials": {
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"50": {
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"use_external/enabled": true,
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"use_external/path": "res://Textures/rock.tres"
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}
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},
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"nodes": {
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"PATH:root/node_id4": {
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"generate/physics": true
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}
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}
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}
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gltf/embedded_image_handling=1
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gltf/embedded_image_handling=1
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@ -1,7 +1,12 @@
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extends Node3D
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extends Node3D
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@onready var animation_state: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@onready var animation_state: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@export var colors: Array[Color]
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func _ready():
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var color = colors[randi() % colors.size()]
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$Armature/Skeleton3D/Slime.get_active_material(3).albedo_color = color
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func walk():
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func walk():
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animation_state.travel("Walk")
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animation_state.travel("Walk")
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@ -27,15 +27,16 @@ transitions = ["Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_
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[node name="slime" instance=ExtResource("1_jttw0")]
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[node name="slime" instance=ExtResource("1_jttw0")]
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script = ExtResource("2_xo27e")
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script = ExtResource("2_xo27e")
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colors = Array[Color]([Color(0, 0.113725, 0.905882, 1), Color(0.592157, 0, 0.243137, 1), Color(0.513726, 0.360784, 0, 1), Color(0, 0.470588, 0.32549, 1), Color(0.423529, 0, 0.54902, 1)])
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[node name="Skeleton3D" parent="Armature" index="0"]
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/1/position = Vector3(0, 0.419783, 0)
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bones/1/position = Vector3(0, 0.529453, 0)
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bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
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bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
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bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
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bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
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bones/7/rotation = Quaternion(-0.259966, 2.31658e-09, 2.75962e-09, 0.965618)
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bones/7/rotation = Quaternion(-0.1315, 2.65747e-09, 2.43309e-09, 0.991316)
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bones/8/rotation = Quaternion(0.184716, -8.96583e-10, -4.81081e-10, 0.982792)
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bones/8/rotation = Quaternion(0.585182, -1.01606e-09, -5.40585e-11, 0.810902)
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bones/10/rotation = Quaternion(0.255235, -5.60434e-08, -5.76742e-08, 0.966879)
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bones/10/rotation = Quaternion(0.0879173, -4.54741e-08, -6.63271e-08, 0.996128)
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bones/11/rotation = Quaternion(-0.18748, 7.5629e-08, 2.75785e-08, 0.982268)
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bones/11/rotation = Quaternion(-0.607325, 5.52851e-08, 5.85139e-08, 0.794453)
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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tree_root = SubResource("AnimationNodeStateMachine_prt7l")
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tree_root = SubResource("AnimationNodeStateMachine_prt7l")
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