SlimeoosOdyssey/godot/Models/slime.tscn

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[gd_scene load_steps=9 format=3 uid="uid://c3q6fva1c1baa"]
[ext_resource type="PackedScene" uid="uid://biuw6lh16d2qr" path="res://Models/slime.glb" id="1_jttw0"]
[ext_resource type="Script" path="res://Models/slime.gd" id="2_xo27e"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nwfvl"]
animation = &"Slime_Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_avpkh"]
animation = &"Slime_Walk"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n3s05"]
xfade_time = 0.3
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbi2x"]
xfade_time = 0.3
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_srcja"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_prt7l"]
states/Idle/node = SubResource("AnimationNodeAnimation_nwfvl")
states/Idle/position = Vector2(570, 145)
states/Walk/node = SubResource("AnimationNodeAnimation_avpkh")
states/Walk/position = Vector2(329, 155)
transitions = ["Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_n3s05"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_fbi2x"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_srcja")]
[node name="slime" instance=ExtResource("1_jttw0")]
script = ExtResource("2_xo27e")
colors = Array[Color]([Color(0, 0.113725, 0.905882, 1), Color(0.592157, 0, 0.243137, 1), Color(0.513726, 0.360784, 0, 1), Color(0, 0.470588, 0.32549, 1), Color(0.423529, 0, 0.54902, 1)])
[node name="Skeleton3D" parent="Armature" index="0"]
bones/1/position = Vector3(0, 0.529453, 0)
bones/2/rotation = Quaternion(-0.0627444, 0.00212883, -0.213248, 0.974979)
bones/3/rotation = Quaternion(0.100834, -0.698956, 0.0125015, 0.707911)
bones/7/rotation = Quaternion(-0.1315, 2.65747e-09, 2.43309e-09, 0.991316)
bones/8/rotation = Quaternion(0.585182, -1.01606e-09, -5.40585e-11, 0.810902)
bones/10/rotation = Quaternion(0.0879173, -4.54741e-08, -6.63271e-08, 0.996128)
bones/11/rotation = Quaternion(-0.607325, 5.52851e-08, 5.85139e-08, 0.794453)
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource("AnimationNodeStateMachine_prt7l")
anim_player = NodePath("../AnimationPlayer")
active = true