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parent
d5d7295602
commit
860237cee1
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@ -0,0 +1,7 @@
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extends Node3D
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func _ready():
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set_as_top_level(true)
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func _process(delta):
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global_transform.origin = $"../grape_man".get_pickup_bone_location()
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@ -35,9 +35,6 @@ func get_pickup_bone_location() -> Vector3:
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var trans = $rig/Skeleton3D.global_transform * $rig/Skeleton3D.get_bone_global_pose(pickup_bone_idx)
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return trans.origin
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func _process(_delta):
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print(get_pickup_bone_location())
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func animation_key_pickup_completed():
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pickup_animation_in_progress = false
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emit_signal("pickup_animation_finished")
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BIN
godot/Models/grape_man.glb (Stored with Git LFS)
BIN
godot/Models/grape_man.glb (Stored with Git LFS)
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@ -5430,7 +5430,7 @@ _subresources={
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"UpperBodyIdle": {
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"save_to_file/enabled": true,
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"save_to_file/keep_custom_tracks": true,
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"save_to_file/path": "res://Models/grape_animations/upper_body_idle.res.res",
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"save_to_file/path": "res://Models/grape_animations/upper_body_idle.res",
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"settings/loop_mode": 0,
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"slice_1/end_frame": 0,
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"slice_1/loop_mode": 0,
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@ -4,7 +4,6 @@
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[ext_resource type="Script" path="res://Models/grape_man.gd" id="2_ksje8"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_a0vxm"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s8uqe"]
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@ -14,7 +13,7 @@ animation = &"UpperBodyIdle"
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animation = &"Idle"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ojr1k"]
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graph_offset = Vector2(-312, -69)
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graph_offset = Vector2(-74, 44)
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nodes/Add2/node = SubResource("AnimationNodeAdd2_a0vxm")
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nodes/Add2/position = Vector2(160, 80)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_4ft7i")
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@ -24,7 +23,6 @@ nodes/Animation/position = Vector2(0, 80)
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node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4gk6k"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_alnh1"]
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@ -48,7 +46,6 @@ node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1,
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animation = &"Pickup"
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_rd6bn"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7s7tg"]
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@ -58,7 +55,7 @@ animation = &"UpperBodyIdle"
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animation = &"Walk"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_6rmmo"]
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graph_offset = Vector2(-358.186, -79.7423)
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graph_offset = Vector2(-384.186, 6.2577)
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nodes/Add2/node = SubResource("AnimationNodeAdd2_rd6bn")
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nodes/Add2/position = Vector2(140, 80)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_ir63n")
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@ -68,7 +65,6 @@ nodes/Animation/position = Vector2(-40, 60)
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node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_sv87c"]
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filter_enabled = true
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filters = ["rig/Skeleton3D:forearm.L", "rig/Skeleton3D:forearm.R", "rig/Skeleton3D:head", "rig/Skeleton3D:upper_arm.L", "rig/Skeleton3D:upper_arm.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y7bu0"]
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@ -147,14 +143,14 @@ states/WalkEmpty/position = Vector2(548, 208)
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states/WalkHold/node = SubResource("AnimationNodeBlendTree_kalnq")
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states/WalkHold/position = Vector2(351, 323)
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transitions = ["Start", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_8sw6d"), "IdleEmpty", "WalkHold", SubResource("AnimationNodeStateMachineTransition_71rn8"), "WalkHold", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_cp7lp"), "WalkEmpty", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_27n2r"), "IdleEmpty", "WalkEmpty", SubResource("AnimationNodeStateMachineTransition_v26jl"), "IdleHold", "WalkHold", SubResource("AnimationNodeStateMachineTransition_u0rau"), "IdleHold", "WalkEmpty", SubResource("AnimationNodeStateMachineTransition_1hqga"), "WalkEmpty", "IdleHold", SubResource("AnimationNodeStateMachineTransition_uekhs"), "WalkHold", "IdleHold", SubResource("AnimationNodeStateMachineTransition_652wi"), "IdleEmpty", "Pickup", SubResource("AnimationNodeStateMachineTransition_sdgve"), "Pickup", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_otprv"), "IdleEmpty", "IdleHold", SubResource("AnimationNodeStateMachineTransition_fbwhh"), "IdleHold", "IdleEmpty", SubResource("AnimationNodeStateMachineTransition_4rq7a"), "WalkHold", "WalkEmpty", SubResource("AnimationNodeStateMachineTransition_oange"), "WalkEmpty", "WalkHold", SubResource("AnimationNodeStateMachineTransition_et4tx"), "Pickup", "IdleHold", SubResource("AnimationNodeStateMachineTransition_y2dr5")]
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graph_offset = Vector2(26, 89)
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graph_offset = Vector2(3, 172)
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[node name="grape_man" instance=ExtResource("1_fh5yr")]
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transform = Transform3D(0.065, 0, 0, 0, 0.065, 0, 0, 0, 0.065, 0, 0, 0)
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script = ExtResource("2_ksje8")
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[node name="Skeleton3D" parent="rig" index="0"]
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bones/0/rotation = Quaternion(0.0889488, 0, 0, 0.996036)
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bones/0/rotation = Quaternion(0.0970975, 0, 0, 0.995275)
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bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
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bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
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bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
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@ -1,10 +1,13 @@
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[gd_scene load_steps=4 format=3 uid="uid://7utef1nnena8"]
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[gd_scene load_steps=6 format=3 uid="uid://7utef1nnena8"]
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[ext_resource type="Script" path="res://Player.gd" id="1_7gpdp"]
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[ext_resource type="PackedScene" uid="uid://bgoo1lbt28na" path="res://Models/grape_man.tscn" id="2_hg0av"]
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[ext_resource type="Script" path="res://Holster.gd" id="3_a68da"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kb4ms"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_6l1w6"]
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_7gpdp")
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current = true
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fov = 50.0
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[node name="Holster" type="Node3D" parent="."]
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script = ExtResource("3_a68da")
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[node name="Area3D" type="Area3D" parent="Holster"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Holster/Area3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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shape = SubResource("SphereShape3D_6l1w6")
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[connection signal="anim_check_grab" from="grape_man" to="." method="_on_grape_man_anim_check_grab"]
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