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@ -1,6 +1,7 @@
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extends Node3D
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@onready var animation: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback")
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@onready var pickup_bone_idx = $rig/Skeleton3D.find_bone("PickupBone")
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signal anim_check_grab(position: Vector3)
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@ -28,8 +29,15 @@ func idle_hold():
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animation.travel("IdleHold")
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func animation_key_grab():
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emit_signal("anim_check_grab", $GrabPointLocation.global_transform)
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emit_signal("anim_check_grab", get_pickup_bone_location())
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func get_pickup_bone_location() -> Vector3:
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var trans = $rig/Skeleton3D.global_transform * $rig/Skeleton3D.get_bone_global_pose(pickup_bone_idx)
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return trans.origin
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func _process(_delta):
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print(get_pickup_bone_location())
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func animation_key_pickup_completed():
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pickup_animation_in_progress = false
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emit_signal("pickup_animation_finished")
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@ -154,7 +154,7 @@ transform = Transform3D(0.065, 0, 0, 0, 0.065, 0, 0, 0, 0.065, 0, 0, 0)
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script = ExtResource("2_ksje8")
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[node name="Skeleton3D" parent="rig" index="0"]
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bones/0/rotation = Quaternion(0.10507, 0, 0, 0.994465)
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bones/0/rotation = Quaternion(0.0889488, 0, 0, 0.996036)
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bones/1/rotation = Quaternion(-0.0891896, 1.18734e-07, -1.06322e-08, 0.996015)
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bones/2/rotation = Quaternion(0.0133933, -1.19199e-07, 1.5966e-09, 0.99991)
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bones/3/rotation = Quaternion(-0.00997737, 0.100365, -0.694951, 0.711948)
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@ -167,13 +167,10 @@ bones/7/rotation = Quaternion(0.0142813, -6.34259e-18, -4.44044e-16, 0.999898)
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bones/10/rotation = Quaternion(0.105246, 0.0039338, -0.0113526, 0.994374)
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bones/15/rotation = Quaternion(0.105246, -0.0039338, 0.0113526, 0.994374)
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[node name="GrabPointLocation" type="Node3D" parent="." index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.29365)
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[node name="OmniLight3D" type="OmniLight3D" parent="." index="3"]
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[node name="OmniLight3D" type="OmniLight3D" parent="." index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.289473, 8.26292, 4.26359)
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[node name="AnimationTree" type="AnimationTree" parent="." index="4"]
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[node name="AnimationTree" type="AnimationTree" parent="." index="3"]
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tree_root = SubResource("AnimationNodeStateMachine_6mfdu")
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anim_player = NodePath("../AnimationPlayer")
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active = true
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@ -16,6 +16,7 @@ func _ready():
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$CameraMount.global_rotation.x = clampf($CameraMount.global_rotation.x, deg_to_rad(-60), deg_to_rad(-11))
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func _process(_delta):
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# Brings your mouse out of the window if you press escape. Add pause screen function here?
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if Input.is_action_pressed("ui_cancel"):
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