meat_madness_redux/godot/dialogic/timelines/timeline-1667667789.json

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{
"events": [
{
"event_id": "dialogic_024",
"set_theme": "default-theme.cfg"
},
{
"condition": "",
"definition": "1672784130-787",
"event_id": "dialogic_012",
"value": "true"
},
{
"anchor_id": "anchor-1634488067",
"event_id": "dialogic_016"
},
{
"event_id": "dialogic_013"
},
{
"condition": "!=",
"definition": "1667755202-648",
"event_id": "dialogic_012",
"value": "true"
},
{
"audio": "play",
"audio_bus": "Master",
"event_id": "dialogic_030",
"event_name": "AudioEvent",
"file": "res://assets/audio/neural_scanner_sfx.wav",
"volume": -5
},
{
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE)"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "First time on Recovery?"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Brimely nods toward your neural scanner)"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Pretty nifty, huh?"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Name, age, physical condition... Hardly even need to talk to anyone anymore! Heh... heh"
},
{
"event_id": "dialogic_013"
},
{
"condition": "",
"definition": "1667755202-648",
"event_id": "dialogic_012",
"value": "true"
},
{
"audio": "play",
"audio_bus": "Master",
"event_id": "dialogic_030",
"event_name": "AudioEvent",
"file": "res://assets/audio/neural_scanner_sfx.wav",
"volume": -5
},
{
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE)"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "John Stuart right? Nice to... [color=red]meat[/color] you. Heh heh"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "The lab rats said you... got sick. Very sick. Took you out for a few days. You look better! Much better than before..."
},
{
"event_id": "dialogic_013"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_010",
"options": [
],
"portrait": "",
"question": "Well then. Are you ready, Stuart? Or do you need a reminder on how to proceed?"
},
{
"choice": "Remind me",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "DSV-PRovender's black box says the crew went AWOL a few weeks ago. You need to head down into the mining pit behind me to recover samples"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": " Just walk up to a crew member to collect a neural scan. The lab rats will use it to clone them back on the homeworld"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "As for DNA... er, well. You have your scalpel? Try to cut at least 50 grams of muscle. Oh! And bone is good too"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "That's what the lab rats tell me, anyway"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": " Be careful climbing down. Recovery Specialists have augmented joints for heavy impact but they won't save you from a long fall."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "If it gets dark, you can toggle your suit's flashlight by pressing (f). Can't collect a good sample if you're as blind a clone! Ha!"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Don't stay in one spot for too long either... My last parter got sucked in. Poor guy. Happy clone though. House and kids. Beautiful wife..."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Anyway..."
},
{
"choice": "No thanks",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"event_id": "dialogic_013"
},
{
"definition": "1672784130-787",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "There's one last thing..."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Well rookie, do you want me to enable the gliding function on your suit? "
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "It makes recovery a breeze. Tthe fuel costs an arm and a leg though"
},
{
"event_id": "dialogic_015",
"id": "anchor-1634488067",
"index": 0,
"name": "glider/briefing"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_010",
"options": [
],
"portrait": "",
"question": "Still want the glider? The costs are coming out of your end"
},
{
"choice": "Yes",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Fine. Hold (Space)/(R1) to slow your fall. Should make climbing down easier"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
},
{
"choice": "No",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Brave. Heh. Well, suit yourself"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "false"
},
{
"event_id": "dialogic_013"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Try to find samples for as many of the DSV-Provender's crew as you can. But don't come back without a scan of Jackie Voss, the ship's captain"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Word is IngestiCorp will pay top dollar to get her back"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Dont make me wait for too long, Stuart. This place gives me the creeps"
},
{
"event_id": "dialogic_022",
"transition_duration": 1
}
],
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1667667789.json",
"name": "guy_bore"
}
}