meat_madness_redux/godot/assets/models/meat_tentacle_small.tscn

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tracks/4/type = "transform"
tracks/4/path = NodePath("Armature/Skeleton:Bone.017")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2.5, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 )
[node name="meat_tentacle_small" instance=ExtResource( 1 )]
[node name="Cone" parent="Armature/Skeleton" index="0"]
material_override = ExtResource( 2 )
material/0 = ExtResource( 2 )
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "ArmatureAction"
reset_on_save = false
playback_speed = 0.45
anims/ArmatureAction-loop = SubResource( 3 )
[node name="StaticBody" type="StaticBody" parent="." index="2"]
transform = Transform( 1.30828, 0.0600859, 0.00690913, -0.0271908, 2.91994, 0.147704, -0.00302639, -0.260107, 1.65971, -0.459882, 0, -0.0209413 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
transform = Transform( 0.222041, 0.00571365, -0.0496885, -0.032101, 0.0306116, -0.539539, -0.0114299, 0.284227, -0.0947877, 0.181285, 0.638165, 0.185954 )
shape = SubResource( 1 )
[node name="meat_tentacle_small_animation" type="AnimationPlayer" parent="." index="3"]
autoplay = "ArmatureAction-loop"
playback_speed = 0.45
anims/ArmatureAction-loop = SubResource( 4 )