316 lines
10 KiB
Plaintext
316 lines
10 KiB
Plaintext
[gd_scene load_steps=34 format=2]
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[ext_resource path="res://player/CameraController.gd" type="Script" id=1]
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[ext_resource path="res://player/OnFootPhysics.gd" type="Script" id=2]
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[ext_resource path="res://player/player.gd" type="Script" id=3]
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[ext_resource path="res://player/MovementInput.gd" type="Script" id=4]
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[ext_resource path="res://addons/smoothing/smoothing.gd" type="Script" id=5]
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[ext_resource path="res://player/PlatformMechanics.gd" type="Script" id=6]
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[ext_resource path="res://player/ElevatorPhysics.gd" type="Script" id=7]
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[ext_resource path="res://effects/player/Flashlight.tscn" type="PackedScene" id=8]
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[ext_resource path="res://assets/audio/388019__saturdaysoundguy__celery-snap.ogg" type="AudioStream" id=9]
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[ext_resource path="res://player/CloseToFloor.gd" type="Script" id=10]
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[ext_resource path="res://player/HighSpeedFOV.gd" type="Script" id=11]
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[ext_resource path="res://player/Overlay.gd" type="Script" id=12]
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[ext_resource path="res://assets/BloodMush.png" type="Texture" id=13]
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[ext_resource path="res://assets/models/walkie_talkie/walkie_talkie.tscn" type="PackedScene" id=14]
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[ext_resource path="res://assets/FootstepSfx/Steps_water-016.ogg" type="AudioStream" id=15]
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[ext_resource path="res://assets/audio/falling_wind.mp3" type="AudioStream" id=16]
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[ext_resource path="res://assets/FootstepSfx/Steps_water-003.ogg" type="AudioStream" id=17]
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[ext_resource path="res://assets/audio/404327__pfranzen__male-grunts-and-groans.ogg" type="AudioStream" id=18]
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[ext_resource path="res://effects/player/MovementSoundsAnimations.gd" type="Script" id=19]
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[ext_resource path="res://screens/PauseScreen.tscn" type="PackedScene" id=20]
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[ext_resource path="res://player/ObjectiveTracker.gd" type="Script" id=21]
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[ext_resource path="res://effects/sink_block_tiled_texture.png" type="Texture" id=22]
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[sub_resource type="Animation" id=8]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("..:fov")
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tracks/0/interp = 0
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 70.0 ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "fov"
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length = 3.0
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step = 0.061
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tracks/0/type = "value"
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tracks/0/path = NodePath("..:fov")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.549, 2.928 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ 70.0, 70.0, 110.0 ]
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}
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[sub_resource type="CylinderShape" id=4]
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[sub_resource type="Animation" id=14]
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resource_name = "float_anim"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:float_factor")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.5, 3.0 ]
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}
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[sub_resource type="SphereShape" id=5]
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[sub_resource type="Animation" id=10]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("../Smoothing/CameraController/Rotation/Camera:translation:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("../Smoothing/CameraController/Rotation/Camera:translation:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("../Smoothing/CameraController/Rotation/Camera:translation:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("../Smoothing/CameraController/Rotation/Camera:translation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=11]
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resource_name = "jump_landing"
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tracks/0/type = "value"
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tracks/0/path = NodePath("../Smoothing/CameraController/Rotation/Camera:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -0.161821, 0 ), Vector3( 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=6]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=7]
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resource_name = "opacity"
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length = 0.46
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step = 0.007
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.112, 0.287, 0.35 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Shader" id=12]
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code = "shader_type canvas_item;
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uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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vec2 uv = SCREEN_UV;
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uv.x += sin((TIME + SCREEN_UV.y) * 5.0)/5.0;
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COLOR.rgb = texture(texture_albedo, uv).rgb;
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}
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"
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[sub_resource type="ShaderMaterial" id=13]
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shader = SubResource( 12 )
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shader_param/texture_albedo = ExtResource( 22 )
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[node name="Player" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750395, 0 )
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script = ExtResource( 3 )
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[node name="Smoothing" type="Spatial" parent="."]
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script = ExtResource( 5 )
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target = NodePath("../OnFootPhysics")
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[node name="CameraController" type="Spatial" parent="Smoothing"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.391438, 0 )
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script = ExtResource( 1 )
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[node name="Rotation" type="Spatial" parent="Smoothing/CameraController"]
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[node name="Camera" type="Camera" parent="Smoothing/CameraController/Rotation"]
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keep_aspect = 0
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current = true
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[node name="Flashlight" parent="Smoothing/CameraController/Rotation/Camera" instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00211835, 0 )
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light_energy = 1.25
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light_specular = 0.0
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light_cull_mask = 4294966783
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spot_range = 25.0
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spot_angle = 20.0
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[node name="HighSpeedFOV" type="Node" parent="Smoothing/CameraController/Rotation/Camera"]
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script = ExtResource( 11 )
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[node name="FOVAnimation" type="AnimationPlayer" parent="Smoothing/CameraController/Rotation/Camera/HighSpeedFOV"]
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anims/RESET = SubResource( 8 )
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anims/fov = SubResource( 9 )
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[node name="WalkieTalkie" parent="Smoothing/CameraController/Rotation/Camera" instance=ExtResource( 14 )]
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[node name="OnFootPhysics" type="KinematicBody" parent="."]
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script = ExtResource( 2 )
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float_factor = 3.0
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[node name="CollisionShape" type="CollisionShape" parent="OnFootPhysics"]
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transform = Transform( 0.4, 0, 0, 0, 0.440932, 0, 0, 0, 0.4, 0, 0, 0 )
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shape = SubResource( 4 )
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[node name="Floor" type="RayCast" parent="OnFootPhysics"]
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script = ExtResource( 10 )
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[node name="FloatFactorAnimation" type="AnimationPlayer" parent="OnFootPhysics"]
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autoplay = "float_anim"
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playback_process_mode = 2
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anims/float_anim = SubResource( 14 )
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[node name="ElevatorPhysics" type="Spatial" parent="."]
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script = ExtResource( 7 )
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[node name="Area" type="Area" parent="ElevatorPhysics"]
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[node name="CollisionShape" type="CollisionShape" parent="ElevatorPhysics/Area"]
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transform = Transform( 0.325, 0, 0, 0, 0.78, 0, 0, 0, 0.325, 0.0029822, 0.0328078, -0.000828505 )
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shape = SubResource( 5 )
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[node name="MovementInput" type="Node" parent="."]
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script = ExtResource( 4 )
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[node name="VerticalTimer" type="Timer" parent="MovementInput"]
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[node name="HorizontalTimer" type="Timer" parent="MovementInput"]
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[node name="PlatformMechanics" type="Node" parent="."]
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script = ExtResource( 6 )
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[node name="MovementSoundsAnimations" type="Node" parent="."]
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script = ExtResource( 19 )
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[node name="Footsteps" type="AudioStreamPlayer" parent="MovementSoundsAnimations"]
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stream = ExtResource( 17 )
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volume_db = -12.0
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[node name="Timer" type="Timer" parent="MovementSoundsAnimations/Footsteps"]
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one_shot = true
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[node name="Jump" type="AudioStreamPlayer" parent="MovementSoundsAnimations"]
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stream = ExtResource( 15 )
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[node name="JumpLanding" type="AudioStreamPlayer" parent="MovementSoundsAnimations"]
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stream = ExtResource( 15 )
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[node name="JumpLandingHardCrunch" type="AudioStreamPlayer" parent="MovementSoundsAnimations"]
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stream = ExtResource( 9 )
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[node name="JumpLandingHardOuch" type="AudioStreamPlayer" parent="MovementSoundsAnimations"]
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stream = ExtResource( 18 )
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[node name="FallingSound" type="AudioStreamPlayer" parent="MovementSoundsAnimations"]
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stream = ExtResource( 16 )
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[node name="CameraAnimation" type="AnimationPlayer" parent="MovementSoundsAnimations"]
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anims/RESET = SubResource( 10 )
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anims/jump_landing = SubResource( 11 )
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[node name="Overlay" type="CanvasLayer" parent="."]
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script = ExtResource( 12 )
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[node name="PauseScreen" parent="Overlay" instance=ExtResource( 20 )]
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[node name="HurtScreen" type="TextureRect" parent="Overlay"]
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modulate = Color( 1, 1, 1, 0 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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texture = ExtResource( 13 )
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stretch_mode = 1
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[node name="HurtScreenOpacityAnimation" type="AnimationPlayer" parent="Overlay/HurtScreen"]
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anims/RESET = SubResource( 6 )
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anims/opacity = SubResource( 7 )
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[node name="WaterScreen" type="ColorRect" parent="Overlay"]
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material = SubResource( 13 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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color = Color( 1, 1, 1, 0 )
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[node name="ObjectiveTracker" type="Node" parent="."]
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script = ExtResource( 21 )
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[connection signal="area_entered" from="ElevatorPhysics/Area" to="ElevatorPhysics" method="_on_Area_area_entered"]
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[connection signal="area_exited" from="ElevatorPhysics/Area" to="ElevatorPhysics" method="_on_Area_area_exited"]
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[connection signal="timeout" from="MovementInput/VerticalTimer" to="MovementInput" method="_on_VerticalTimer_timeout"]
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[connection signal="timeout" from="MovementInput/HorizontalTimer" to="MovementInput" method="_on_HorizontalTimer_timeout"]
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