34 lines
820 B
GDScript
34 lines
820 B
GDScript
tool
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extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
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# has an event_data variable that stores the current data!!!
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## node references
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# e.g.
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onready var input_field = $InputField
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# used to connect the signals
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func _ready():
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# e.g.
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input_field.connect("text_changed", self, "_on_InputField_text_changed")
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pass
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# called by the event block
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func load_data(data:Dictionary):
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# First set the event_data
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.load_data(data)
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# Now update the ui nodes to display the data.
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# e.g.
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input_field.text = event_data['my_text_key']
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# has to return the wanted preview, only useful for body parts
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func get_preview():
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return ''
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## EXAMPLE CHANGE IN ONE OF THE NODES
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func _on_InputField_text_changed(text):
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event_data['my_text_key'] = text
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# informs the parent about the changes!
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data_changed()
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