meat_madness_redux/godot/assets/meat_creek/DialogTriggerObelisk.gd

17 lines
309 B
GDScript

extends Area
var dialog = null
func _ready():
pass # Replace with function body.
func _on_DialogTrigger_body_entered(body):
if body.get_parent() != Util.player:
return
dialog = Dialogic.start("obelisk")
add_child(dialog)
func _on_DialogTrigger_body_exited(body):
if dialog != null:
dialog = null