31 lines
743 B
Plaintext
31 lines
743 B
Plaintext
[gd_scene load_steps=5 format=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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uniform sampler2D curve;
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void fragment() {
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COLOR.rgb = vec3(0.0, 0.0, 0.0);
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COLOR.r = texture(curve, vec2(SCREEN_UV.x, 0.0)).r;
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}"
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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curve = SubResource( 3 )
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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shader_param/curve = SubResource( 4 )
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[node name="Node2D" type="Node2D"]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
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material = SubResource( 2 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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