meat_madness_redux/godot/addons/dialogic/Other/DialogicSharp.cs

128 lines
3.4 KiB
C#

using Godot;
using GC = Godot.Collections;
using System;
public static class DialogicSharp
{
private static Script _dialogic = GD.Load<Script>("res://addons/dialogic/Other/DialogicClass.gd");
private const String DEFAULT_DIALOG_RESOURCE = "res://addons/dialogic/Nodes/DialogNode.tscn";
// Check the documentation of the DialogicClass for more information on how to use these functions!
public static Node Start(String timeline = "", String default_timeline = "", bool useCanvasInstead = true)
{
return Start<Node>(timeline, default_timeline, DEFAULT_DIALOG_RESOURCE, useCanvasInstead);
}
public static T Start<T>(String timeline = "", String default_timeline = "", String dialogScenePath = "", bool useCanvasInstead = true) where T : class
{
return (T)_dialogic.Call("start", timeline, default_timeline, dialogScenePath, useCanvasInstead);
}
// ------------------------------------------------------------------------------------------
// SAVING/LOADING
// ------------------------------------------------------------------------------------------
public static void Load(String slot_name = "")
{
_dialogic.Call("load", slot_name);
}
public static void Save(String slot_name = "")
{
_dialogic.Call("save", slot_name);
}
public static GC.Array GetSlotNames()
{
return (GC.Array)_dialogic.Call("get_slot_names");
}
public static void EraseSlot(String slot_name)
{
_dialogic.Call("erase_slot", slot_name);
}
public static bool HasCurrentDialogNode()
{
return (bool)_dialogic.Call("has_current_dialog_node");
}
public static void ResetSaves()
{
_dialogic.Call("reset_saves");
}
public static String GetCurrentSlot()
{
return (String)_dialogic.Call("get_current_slot");
}
// ------------------------------------------------------------------------------------------
// IMPORT/EXPORT
// ------------------------------------------------------------------------------------------
public static GC.Dictionary Export()
{
return (GC.Dictionary)_dialogic.Call("export");
}
public static void Import(GC.Dictionary data)
{
_dialogic.Call("import", data);
}
// ------------------------------------------------------------------------------------------
// DEFINITIONS
// ------------------------------------------------------------------------------------------
public static String GetVariable(String name)
{
return (String)_dialogic.Call("get_variable", name);
}
public static void SetVariable(String name, String value)
{
_dialogic.Call("set_variable", name, value);
}
// ------------------------------------------------------------------------------------------
// OTHER STUFF
// ------------------------------------------------------------------------------------------
public static String CurrentTimeline
{
get
{
return (String)_dialogic.Call("get_current_timeline");
}
set
{
_dialogic.Call("set_current_timeline", value);
}
}
public static GC.Dictionary Definitions
{
get
{
return (GC.Dictionary)_dialogic.Call("get_definitions");
}
}
public static GC.Dictionary DefaultDefinitions
{
get
{
return (GC.Dictionary)_dialogic.Call("get_default_definitions");
}
}
public static bool Autosave
{
get
{
return (bool)_dialogic.Call("get_autosave");
}
set
{
_dialogic.Call("set_autosave", value);
}
}
}