meat_madness_redux/godot/addons/dialogic/Nodes/Portrait.gd

205 lines
5.2 KiB
GDScript

extends Control
var z_index = 0
var character_data = {
'name': 'Default',
'image': "res://addons/dialogic/Example Assets/portraits/df-3.png",
'color': Color(0.973511, 1, 0.152344),
'file': '',
'mirror_portraits': false
}
var single_portrait_mode = false
var dim_time = 0.5
var direction = 'left'
var debug = false
var fading_out = false
var custom_instance : Node2D = null
var current_state := {'character':'', 'portrait':'', 'position':'', 'mirrored':false}
signal animation_finished
func init(expression: String = '') -> void:
set_portrait(expression)
func _ready():
if debug:
print('Character data loaded: ', character_data)
print(rect_position, $TextureRect.rect_size)
$AnimationTween.connect('finished_animation', self, 'emit_signal', ['animation_finished'])
func set_portrait(expression: String) -> void:
if expression == "(Don't change)":
return
if expression == '':
expression = 'Default'
current_state['portrait'] = expression
# Clearing old custom scenes
for n in get_children():
if 'DialogicCustomPortraitScene' in n.name:
n.queue_free()
custom_instance = null
var default
for p in character_data['portraits']:
if p['name'] == expression:
if is_scene(p['path']):
# Creating a scene portrait
var custom_node = load(p['path'])
custom_instance = custom_node.instance()
custom_instance.name = 'DialogicCustomPortraitScene'
add_child(custom_instance)
$TextureRect.texture = ImageTexture.new()
return
else:
# Creating an image portrait
if ResourceLoader.exists(p['path']):
$TextureRect.texture = load(p['path'])
else:
$TextureRect.texture = ImageTexture.new()
return
# Saving what the default is to fallback to it.
if p['name'] == 'Default':
default = p['path']
# Everything failed, go with the default one
if is_scene(default):
push_warning('[Dialogic] Portrait missing: "' + expression + '". Maybe you deleted it? Update your timeline.')
# Creating a scene portrait
var custom_node = load(default)
custom_instance = custom_node.instance()
custom_instance.name = 'DialogicCustomPortraitScene'
add_child(custom_instance)
$TextureRect.texture = ImageTexture.new()
return
else:
# Creating an image portrait
if ResourceLoader.exists(default):
$TextureRect.texture = load(default)
else:
$TextureRect.texture = ImageTexture.new()
return
func set_mirror(value):
current_state['mirrored'] = value
if character_data["data"].has('mirror_portraits'):
if character_data["data"]['mirror_portraits']:
if custom_instance != null:
custom_instance.scale.x *= get_mirror_scale(custom_instance.scale.x, !value)
else:
$TextureRect.flip_h = !value
else:
if custom_instance != null:
custom_instance.scale.x *= get_mirror_scale(custom_instance.scale.x, value)
else:
$TextureRect.flip_h = value
else:
if custom_instance != null:
custom_instance.scale.x *= get_mirror_scale(custom_instance.scale.x, value)
else:
$TextureRect.flip_h = value
func move_to_position(position_offset):
var positions = {
'left': Vector2(-400, 0),
'right': Vector2(+400, 0),
'center': Vector2(0, 0),
'center_right': Vector2(200, 0),
'center_left': Vector2(-200, 0)}
direction = position_offset
rect_position = positions[position_offset]
# Setting the scale of the portrait
var custom_scale = Vector2(1, 1)
if character_data.has('data'):
if character_data['data'].has('scale'):
custom_scale = Vector2(
float(character_data['data']['scale']) / 100,
float(character_data['data']['scale']) / 100
)
rect_scale = custom_scale
if character_data['data'].has('offset_x'):
rect_position += Vector2(
character_data['data']['offset_x'],
character_data['data']['offset_y']
)
if $TextureRect.get('texture'):
rect_position -= Vector2(
$TextureRect.texture.get_width() * 0.5,
$TextureRect.texture.get_height()
) * custom_scale
func animate(animation_name = '[No Animation]', time = 1, loop = 1, delete = false ):
if animation_name == "[No Animation]":
return
if '_in' in animation_name:
if custom_instance != null:
custom_instance.modulate.a = 0
else:
$TextureRect.modulate = Color(1,1,1,0)
$AnimationTween.loop = loop
if custom_instance != null:
$AnimationTween.play(custom_instance, animation_name, time)
else:
$AnimationTween.play($TextureRect, animation_name, time)
if delete:
if !$AnimationTween.is_connected("tween_all_completed", self, "queue_free"):
$AnimationTween.connect("tween_all_completed", self, "queue_free")
func focus():
if not fading_out:
tween_modulate(modulate, Color(1,1,1, 1))
func focusout(dim_color = Color(0.5, 0.5, 0.5, 1.0)):
if single_portrait_mode:
dim_color.a = 0
if not fading_out:
tween_modulate(modulate, dim_color)
func tween_modulate(from_value, to_value):
$ModulationTween.stop(self, 'modulation')
$ModulationTween.interpolate_property(
self, "modulate", from_value, to_value, dim_time,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT
)
$ModulationTween.start()
return $ModulationTween
func is_scene(path) -> bool:
if '.tscn' in path.to_lower():
return true
return false
func get_mirror_scale(current_scale:float, mirror_value:bool) -> int:
if mirror_value and current_scale > 0:
return -1
else:
return 1