14 lines
434 B
GDScript
14 lines
434 B
GDScript
extends Node
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var objective_who: WeakRef = weakref(null)
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var objective_distance: float = 0.0
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func _ready():
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var _ignored = GlobalEventBus.connect("player_objective_ping", self, "update_objective_distance")
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func update_objective_distance(who: Node, distance: float):
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var node = objective_who.get_ref()
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if node == null or node == who or distance < objective_distance:
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objective_who = weakref(who)
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objective_distance = distance
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