meat_madness_redux/godot/global_event_bus.gd

16 lines
587 B
GDScript

extends Node
# Player enters or leaves an area for a block where they should start slowly sinking into it
signal player_entered_meat_sink
signal player_exited_meat_sink
signal player_walkie_talkie_state_change(is_active)
signal player_objective_ping(who, distance)
# This is only here to remove warnings about these signals not getting called (they get called by other nodes)
func never_called():
emit_signal("player_entered_meat_sink")
emit_signal("player_exited_meat_sink")
emit_signal("player_walkie_talkie_state_change", false)
emit_signal("player_objective_ping", null, 0.0)